COMBAT RULES
Noxious Fumes
![](https://images.hive.blog/768x0/https://images.ecency.com/DQmWEMPhfxR6yrRXxFca5KowFSZY6JUADC8vFu9LTympV3V/image.png)
Description:
All units are Poisoned at the start of the game.
Units with Immunity are not poisoned.
This is a one-time application - units that are Cleansed, Resurrected or Rebirthed will not be re-applied with poison.
Enrage is triggered by Poison application.
My Battle
https://splinterlands.com/?p=battle&id=sm_YRHP9A19by0TilrLFCsp
BATTLE CONDITIONS
![](https://images.hive.blog/768x0/https://images.ecency.com/DQmfFvkMF8HU13ffwsMoaJgXGELg93mcn9QBYWrh4xR54Vn/condiciones_de_batalla.jpg)
In addition to the poison battle rule, we have the battle rule that only allows cards with odd mana costs to be used, which breaks some lineups but can still make other good lineups.
SUPER SNEAK: Gives all cards with melee attack the SNEAK ability, which allows us to use these cards with this type of attack, and that they can attack the enemy's rear even if they are not in the first line, which That can benefit us so that these cards contribute to the attack and put them in another position that is more advantageous.
We have to use 37 energy, which is neither very high nor very low energy, but it still allows me to make a very interesting alignment.
Also we can only use red and blue cards.
My Team
BREWMASTER ABRAXAS
![](https://images.hive.blog/768x0/https://images.ecency.com/DQmQxpmMLNTu3fHo83rpW4eqL55jpmnWUp3rRkbbqStk8jn/brewmaster_abraxas.jpg)
This card allows me to combine cards from the lineup, red and green, which can give us more variety of options by being able to use cards of these two colors.
ULUNDIN OVERSEER
![](https://images.hive.blog/768x0/https://images.ecency.com/DQma1st4twGsNq3URy9VeqX2KkFyxTDKeUSqEDtgCJRzXf4/ulundin_overseer.jpg)
This card has a lot of life and a good shield, which will give it enough resistance to withstand the attacks until the end, including poison, allowing you to win that way.
GRIMBARDUN FIGHTER
![](https://images.hive.blog/768x0/https://images.ecency.com/DQmUobkMA19HPA8nUPmoaAZnKNuCj35BnsjTR4J2VT5iNAv/grimbardun_fighter.jpg)
This one has a good life of 6 and in addition to its shield of 1 and its 6 life it will allow me to survive so that with its 3 melee attack, it will do a lot of damage to my opponent and I will be able to eliminate several of his cards.
Additionally, his SHIELD ability will reduce melee or ranged attacks.
MUSPELHEIM DEMON
![](https://images.hive.blog/768x0/https://images.ecency.com/DQmehxuFKxN2K6RoVPsh2uupn6vGrBKK8dPnn4ifdTWeLYD/muspelheim_demon.jpg)
This card, with its true hit ability, ensures its 2 damage which could contribute to damaging the opponent or eliminating a card.
TORCH VIZIER
![](https://images.hive.blog/768x0/https://images.ecency.com/DQma7AAz3bgnb6sSc6it9dGrVC9pCvNVEKMkmsgAbnVxJyb/torch_vizier.jpg)
This card will have the possibility of being one of the first to attack since it has 4 speed, but its OPPORTUNITY ability will allow the enemy's lineup to be reduced very quickly, prioritizing the attack on its weakest card.
GOBALANO SOLDIER
![](https://images.hive.blog/768x0/https://images.ecency.com/DQmeFw3SE7pHmgkKuQmrLAZzn3EjzfoV3CJ2sEJgNoK9pjW/gobalano_soldier.jpg)
This card will be the first to attack due to its AMBUSH ability, which will give me the chance to eliminate my enemy faster, who will attack his rear.
DEVELOPMENT OF THE BATTLE
RONDA 1
Round 1 begins and due to the AMBUSH ability of my GOBALANO SOLDIER, I attack his GREAT PORCUPINE before the first turn, leaving him at 2 life.
At the beginning of the 1st turn, I manage to eliminate his GREAT PORCUPINE, with my TORCH VIZIER.
My GRIMBARDUN FIGHTER manages to eliminate his SULTRY BARMAID.
My enemy also has his SULTRY BARMAID with the AMBUSH ability, so he attacks my ULUNDIN OVERSEER before the first turn and leaves him at 1 shield.
My enemy Attacks my ULUNDIN OVERSEER with all his cards on turn 1, leaving him at 8 life.
He only attacks with his NIMBLEDOOK RANGER and manages to eliminate my MUSPELHEIM DEMON, before this attack.
He attacks my TORCH VIZIER with his ARGARUX MAGUS and leaves him at 3 life.
RONDA 2 and 3
Start the second turn with the 2 poison damage and this eliminates 2 cards of my enemy, ARGARUX MAGUS and THANALORIAN SCION.
On my part, the poison eliminates my GOBALANO SOLDIER.
In the second turn I eliminate his NIMBLEDOOK RANGER with my TORCH VIZIER, before he manages to attack me.
I attack his GRIMBARDUN FIGHTER with my GRIMBARDUN FIGHTER, taking away his shield.
His GRIMBARDUN FIGHTER attacks my ULUNDIN OVERSEER and leaves him at 3 health.
The 4th and last turn begins and the poison eliminates my TORCH VIZIER.
My enemy manages to eliminate my ULUNDIN OVERSEER with his GRIMBARDUN FIGHTER.
Then I eliminate his GRIMBARDUN FIGHTER with my GRIMBARDUN FIGHTER.
FINAL ANALYSIS
In this fight, the key to victory is having placed cards with a lot of life that sufficiently resist poison damage, before my enemy.
In addition, the OPPORTUNITY ability and the SNEAK battle rule, which allowed me to attack the enemy's rearguard cards, preventing not all of my enemy's cards from attacking my front line card, which absorbed all the damage and withstood the enough of the poison.
![](https://images.hive.blog/768x0/https://images.ecency.com/DQmaSYhpv8PTdKNXL5NzxCPUB2yg6U3bhn7qNN2HYSEM35o/avatar.jpg)