This is my favorite battle out of the last brawl and shows quite a risky, but rewarding strategy: Battle Link - Click here
The ruleset commands melee only, and gives a beautiful 47 Mana to play with. As you can see, the enemy has a lot of opportunity and sneak, all his monsters can attack. Meanwhile, I went for only 4 of 6 able to attack.
Here’s the idea:
The Megalodon in front is a great tank with Retaliate, and he lets the Lurker in second position attack via Flank. The Lurker in second has Taunt and Dodge, and he gets +2 Speed from Jacek – so the hope is to have him evade many enemy attacks. And even if he gets hit – the Mana Warden gives him shield, so he doesn’t take as much damage. Plus, the Disintegrator with Demoralize. All eyes on the Lurker, the strategy stands and falls with that card. Fina Voxom is a great Opportunity card, and with Piercing it can do some serious damage. Same goes for Venka.
So: 3 Monsters attack the tank, 1 monster goes for the small ones, and 2 monsters stand around and hope for the best. Sounds risky? Yes! But the risk paid off big time.
The opponent goes for a total of 11 Opportunity damage (reduced to 8 by Demoralize), which is huge – generally, they would take out most monsters in just one round. Commander Slate is a great tank against melee, with Dodge and Enfeeble, also a great choice. The Squid is okay, y rarely play it, but in this ruleset it makes sense since it has good stats for the price – together with Slate they’d do 7 damage to the enemy tank (5 in this battle). The Pelacor Bandit is okay, too, but only one Sneak might spread the damage a little thin.
The Lurker didn’t evade much in round 1, but didn’t take too much damage either due to the shield. The enemy tank got down quite a bit, but no losses to account for yet.
After the Lurker getting Slate down to 1 life, Fina brought him down, giving her +1 on everything. The Squid got taken out by a retaliate, bringing the Deeplurker in first positon – one monster less to attack my Lurker. If the Megalodon hadn’t died :-D It retaliated though, leaving the Deeplurker at 5 health.
Round 3 starts with Fina taking out the Pelacor Bandit, gaining another bloodlust. The Deeplurker gets killed before it can attack, and the mastermind missed this time.
Since Isgald didn’t get any kills yet, he finds his end quickly in Round 4, leaving only the Mastermind – facing 13 piercing melee damage, reduced to 7 due to its shield. But even though he lands one more strike on the Lurker, Fina takes him down at the beginning of Round 6.
So, the risk paid off – what do you think? Is this a valid strategy, or too much luck/risk?
Thank you for reading, I hope you enjoyed the content. If you have a similar battle, feel free to post the link below so I can check it out. You can also drop your posts for me to check them out, I love learning more strategies and tactics.