This week, I'm sharing my game in Favorite Strategies ruleset using Conqueror Jacek.
You can check out this SOCIAL MEDIA Weekly Challenge link if you also want to participate.
Ruleset:
Are You Not Entertained?
Tis But Scratches
Blood and Sunder
Mana Cap: 58
Elements: All elements active
This is a Are You Not Entertained? ruleset game so Players may play one additional Gladiator Card per battle.
Gladiator cards possess the Bloodlust ability, and may be purchased with Merits after Joining a Guild.
Use a summoner with Conscript to play 2 gladiator cards within this ruleset!.
This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.
Consider including units with the Immunity ability in your lineup.
This is a Blood And Sunder ruleset game so All units have Corrosive Ward.
You may also watch battle here.
Summoner: Conqueror Jacek
Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability
Pos 1 Monster: Coeurl Lurker
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Pos 2 Monster: Lava Launcher
Abilities:
Close Range - Can perform ranged attacks from the first position
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation
Pos 3 Monster: Gargoya Devil
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 4 Monster: Djinn Inferni
Abilities:
Giant Killer - Does double damage against targets that cost 10 or more mana
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation
Pos 5 Monster: Countess Sinash
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Swiftness - It gives all friendly Monsters +1 increased Speed.
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Pos 6 Monster: Supply Runner
Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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