Favorite Strategies: Missing Coeurl Lurker

in #splinterlands17 days ago

SOCIAL MEDIA CHALLENGE FAVORITE STRATEGIES

This week, I'm sharing my game in Favorite Strategies ruleset using Conqueror Jacek.

SOCIAL MEDIA weekly challenge

You can check out this SOCIAL MEDIA Weekly Challenge link if you also want to participate.


Ruleset:
Are You Not Entertained?
Tis But Scratches
Blood and Sunder

Mana Cap: 58
Elements: All elements active

Game Modifications


This is a Are You Not Entertained? ruleset game so Players may play one additional Gladiator Card per battle.

Gladiator cards possess the Bloodlust ability, and may be purchased with Merits after Joining a Guild.
Use a summoner with Conscript to play 2 gladiator cards within this ruleset!.

Are You Not Entertained?


This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.

Consider including units with the Immunity ability in your lineup.

Tis But Scratches


This is a Blood And Sunder ruleset game so All units have Corrosive Ward.

Blood And Sunder



Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability

Conqueror Jacek


Pos 1 Monster: Coeurl Lurker

Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2

Coeurl Lurker


Pos 2 Monster: Lava Launcher

Abilities:
Close Range - Can perform ranged attacks from the first position
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation

Lava Launcher


Pos 3 Monster: Gargoya Devil

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

Gargoya Devil


Pos 4 Monster: Djinn Inferni

Abilities:
Giant Killer - Does double damage against targets that cost 10 or more mana
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation

Djinn Inferni


Pos 5 Monster: Countess Sinash

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Swiftness - It gives all friendly Monsters +1 increased Speed.
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up

Countess Sinash


Pos 6 Monster: Supply Runner

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health

Supply Runner


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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