dCity proposal for Hacker jobs

in #hive-1022233 years ago

dCity is introducing some PvP style gameplay into the mix, and @gerber is slowly giving out the details in the SimMillionaire's club. As part of this, he talked about 'jobs' for Hackers, and this made me think of a couple really good ideas, today I want to share them with you all.

I am the CARTEL operator and one of the top dCity players in the world (maybe the top player?), so follow along with my posts if you want to see how its done!

So @gerber has some ideas, but he is open to our ideas. This is one of the great parts of dCity, the team behind it (including @scriptioner) is really active and open to ideas. So last night I remembered this message from @gerber and it got me thinking:

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So the idea of 'daily jobs' for hackers is interesting, the concept is that networks will be earning 'points' or 'stacks' and that you just have to have enough education worth of hackers to add up to the job requirement.

You already need a hacker to get into the EntryShop, and discord user 'gfrench' is selling one if anyone reading this wants to buy one, they are quite rare, just a 0.5% chance upon training a student. Their base level is 1 education, and you must use ENTRY to try to train them randomly, until they get to 5, which is the maximum.

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Daily Job ideas

Secure election - this has been all around in the news lately, election software is a touchy subject, and all major political parties have whitehats on their team to 'independently verify' that elections are on the up and up. This job could have a chance to appear in the few days before a presidential election and have a reward of some number of points.

Casino Hack - Casinos print daily GAMER tokens, but upon a successful hack of all casinos in a certain network, these GAMERs could be distributed to the datacenters of the successful hacking team instead.

AI hack - We have all considered the dangers of AI, hackers could render unusable the AI within a certain network. The factories of these cities will need to have more workers (2x) available for their factories, until they can get the AI back online.

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I also had some ideas for straight out PvP. To initiate a PvP hack, player would need to pay some amount of SIM, which would be 'burned'. PvP hacks would have a % chance of being successful based on level of education of the hackers involved.

PvP Hack Idea

Prison Break - Initiate a hack against a Prison(full) or Prison(with load), releasing criminals back into the game and causing their own negative income and popularity modifiers to come back into play. Affected players could simply load the criminals back into prison, whenever they come back online.

Combine idea

I was also thinking about an idea for a combine, something to get criminals back on their feet to honest citizens, something like this:

Rehabilitation Center - Combination of Prison, School, gym, park, professor, lawyer, soldier, policeman, artist(s) (with education), scientist(s) (with creativity).

Rehabilitation center can be loaded with up to 50 criminals, and will have a chance each day to convert criminal into Student, Worker, scientist, artist or homeless/immigrant.

Precombine stats totals:

Income:8
Popularity:16
Population:8-10
Workers: 49
Education:10-12
Creativity:2-4
War share: 0.1
Tax Rebate: 13

Post combine stats (possible):

Rehabilitation Center
Income: 2
Popularity: 15
Workers: 20
Education: 10
Tax Rebate: 10

This way would be turning basically 3 tax rebate, 6 income and a few other minor stats into the daily possibility of converting criminals into productive citizens. A job center could also be integrated instead of a park, this is just a basic idea to get the wheels turning.

Another idea would be to have a combine building like Rehabilitation center, but to have it burn SIM in exchange for a chance to change criminals into regular citizens.

Ideas for play

Part of the fun in playing an open and evolving game like dCity is the possibility to have ideas and participate in the construction of new developments, even if only academically. In the end the team will decide, but its all fun and games (and roleplay) until they do!

What do you think about the ideas listed above? Do you have any ideas for dCity developments? List them below in the comments!

Freedom and Friendship!

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As a fellow Simillionaire, I am enjoying how active the dev group is with this game.

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I like your de-combine and Rehab Center ideas.

Just to clarify the Brain Storming...

My assumption is that in PvP mode you CANT "take" anything from the other player (because of blockchain, ownership of the NFTs, Active Keys and such) you can only "Mess with" the other players City like unloading a building, right? BTW I like the idea of messing with another City. Keeps you on your toes and forces you to check up on your City regularly.

So..

How about an "opt-in" where you "enlist" (Active Key Transfer cards to @dCity) your hackers or soldiers (or whatever cards makes sense) into the PvP game to accomplish some task(s). Then you could use your Soldiers to attack another City that has a "Standing Army" of enlisted soldiers that they also opted-in to the PvP game. Then these cards ARE at RISK of being won or lost.

This way you could "attack" another player who also opted-in and actually WIN his cards or lose your cards to him.
Of course the "attack" would have to have some sort of limits or random chance of win/lose placed on it to keep the BIG players from stomping the little ones.

You could also have groups/things like the "United Nations" that you could join where you had to "enlist" your soldiers and maybe a Military Complex and pay SIM which gets burned or added to the rewards pool. This "Group" would give you some protection from attacks and less risk of loss. These groups could also be governed by the group "members" and directed to Attack the "other side", kinda like the voting we do now for taxes and rewards.

So we could have a World War of sorts!

Maybe to start a World War all the "Members" have to PAY a (war costs) BIG CHUNK of SIM and that SIM is given to the members of the "Winning Team" along with some or all of the cards.

Also their should be a cost in SIM for any of these PvP actions. That SIM gets burned or added to the reward pool.

(pinging @gerber @scriptioner to read my comment.)