What do you think?
I have divided opinions about HBI/SBI. It will take a long time to reap any rewards from giving them to another. That is the only downside I see to them. But then if you are looking at what you will get back. Are you giving them away?
The main point of those credits is to help others along. At no cost to another they get another tiny vote. You also get a tiny vote. And you both grow.
It takes 1000 posts to get back each HIVE. (I think. Though as those rewards come in there is some compound. Say 5 or 6 years to reclaim a HIVE invested in others.
Remember, that vote on day one Takes 5 days to recover. So for a post to get 0.001 Having at least 15 to 10 credits might be needed. There is a minimum amount of credits needed to activate the vote. I think this is around the 20 to 25 mark.
The reason for this is. The vote you get will not be 0.001 it will be higher than that. The amount of credits you need might fluctuate with the value of HIVE. The higher value of HIVE. The less vote is needed to reach 0.02.
And as I write this post. Someone jumped the gun on me and sent some HBI to gamesupport.
Whoever that was let me know please.
I am looking at getting 35 HBI from gamesupport and sending to risingstargame. This will be our first HBI. That works at 5 HBI per day for a post on average. Hopefully that is over half a HIVE penny a day.
What I would like to do is reach a point where HBI pays for HBI given out. Quite a ways away from that. Need to start somewhere.
The reason for choosing HBI as a reward for interactions is simple. It is only those who are active with blogging that they will have any use for. Along side that. They must also be playing the game.
At a penny a post it would take about 3 month initially to gain back a HIVE.
Already having some HBI now. Doing a daily post that HBI will drop value fast. 5 liquid is available now. I am going to use that to send 5 HBI to risingstargame.
It will help the vote coming to gamesupport.
This kind of investment takes years to pay off. It also acts as a commitment to keep the project ongoing. The longer it runs, better the return.
Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.
Support this project and @stickupmusic with a vote. Improve the value of your cards.
Both accounts support the game https://www.risingstargame.com
What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.
Credits.
Artwork.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.
Support | Staked | Delegated In. | |
---|---|---|---|
@rsstarpro | - | 1002 | cardtrader |
@trentonlundy1 | - | 500 | cardtrader |
@mateodm03 | - | 70 | cardtrader |
@cardtrader | 558 | 3274 | |
thehive | - | 472 | |
guiltyparties | 275 | cardtrader | |
shadowmask | 53 | cardtrader | |
- | - | - | |
Delegation Out. | - | - | |
Ecency | 50 | - |