The Mighty 'Sea Monster' In Lost Magic Ruleset

in #hive-15385010 days ago


Hello warriors and friends, how are you doing? Hope you are spending your Sunday in good health?

Rules Of The Battle

Lost magic; monsters with magic attacks may not be used in battles.
This rule did not support Magic attack monsters; that was the reason there was no magic monster for selection.

Up To Eleven; All monsters have the amplify ability.

Unprotected: Monsters do not have any armor and do not get armor from abilities or Summoner buffs.
That was the reason there was no armor in this battle; without this rule, it would have been difficult to destroy Disintegrator because Scavo Hireling would have been repairing its armor. I wouldn't have won the battle if the unprotected was not among the rules.

Click here to watch the battle

Summoner

Alric Stormbringer
Splinter: Water Summoner
Level: 4
Ability: +1 additional magic attack to all friendly monsters.
I didn't choose Alric Stormbringer because of its ability; I chose the summoner because of monsters I wanted to use in this battle.
When I saw the rules of this battle, the first monster that came to my mind was the Sea monster. The knowledge of selecting Sea monster based on the fact of the rule of the battle. I know that when lost magic is given in battles, the only Monsters available are melee and ranged monsters.
I don't like using Alric Stormbringer in this kind of battle, I prefer Malric Inferno, Tarsa and gladius summoners.
Malric Inferno and Tarsa are good because of their additional melee attack to all friendly monsters; and gladius summoners allow players to use a gladius monster.

Monsters Arrangement

Sea Monster
Splinter: Water 💦💦💦
Level: 5⭐⭐⭐⭐⭐
Speed: 3 🚤🚤🚤
Ability: Heal
Health: 9 ❤️❤️❤️❤️❤️❤️❤️❤️❤️
Attack: Melee
Mana: 8
I'm fun using Sea monster in lost magic and noxious fumes battles ruleset. There are two things that make use of the two monsters aforementioned. They are
Healing: As you can see in this battle, it was ‘heal ability’ that made Sea Monster to be difficult to eliminate in this battle. When Sea monster’s health was damaged to 1, it regained back and led the battle to victory.
Without this healing ability, the Sea monster would have been eliminated in this battle.

The melee; Sea monster is the monster with the highest melee attack in this battle.

Deeplurker
Splinter: Water 💦💦💦
Level: 4⭐⭐⭐⭐
Speed: 2 🚤🚤
Ability: Opportunity
Health: 7 ❤️❤️❤️❤️❤️❤️❤️
Attack: Melee
Mana: 6
Introduction of Deeplurker was very important- to eliminate monsters with the smallest health. It was very easy to eliminate the most important monsters in my opponent's lineup, which was the zenith monk.
This is one of the sweetest battles to use Deeplurker: unprotected ability was a big advantage to opportunity monsters. Since there is no armor in this battle, it is very easy to eliminate just like how Zenith Monk was eliminated in the first round with the help of Deeplurker.


Water Elemental
Splinter: Water 💦💦💦
Level: 5⭐⭐⭐⭐⭐
Speed: 3 🚤🚤🚤
Ability: Flying
Health: 6 ❤️❤️❤️❤️❤️❤️
Attack: Range
Mana: 5
One of the major reasons I love Water Elemental is the speed. Unfortunately, the speed was reduced by Scavo Hireling. Water Elemental was the third monster that attacked in this battle, and first monster to attack in my lineup.
The 3 ranged attack was very important to me. You could see when it attacked and damaged 3 health from Zenith Monk. Water Elemental did not miss the attack from the beginning.

Pelacor Bandit
Splinter: Water 💦💦💦
Level: 3⭐⭐⭐
Speed: 3 🚤🚤🚤
Ability: Thorns
Health: 4 ❤️❤️❤️❤️
Attack: Melee
Mana: 3
The moment I saw level 10 of chaos agent, I knew Pelacor Bandit would have problems. Pelacor Bandit was the only monster that was eliminated from my lineup by backfire. Pelacor Bandit was eliminated in the second round of the battle.
My plan was to attack from behind, that was the reason I used Pelacor Bandit.

Kelp Initiate
Splinter: Water 💦💦💦
Level: 3⭐⭐⭐
Speed: 4 🚤🚤🚤🚤
Ability: Cleanse
Health: 5 ❤️❤️❤️❤️❤️
Attack: None
Mana: 2
I have used Sea monster in some battles, there were times sea monster was eliminated without an attack. That is the reason I used Kelp Initiate to cleanse all impurities from the opponent 's lineup.
Kelp Initiate cleanse Sea Monster from demoralize and slow abilities.


Furious Chicken
Splinter: Neutral
Level: 3⭐⭐⭐
Speed: 1 🚤
Ability: None
Health: 1 ❤️
Attack: Melee
Mana: 0

Zero mana monster was to delay from behind. Fortunately, my opponent did not use sneak and opportunity ability.

Round One

I was confused when I saw the combination of monsters that my opponent used in this battle. All my opponent's monsters were maxed.
The first monster that attacked was a supply runner due to his speed. The phase ability of a supply runner gave speed to all friendly monsters, therefore, all the speed of my opponent's monsters were increased. Zenith Monk was the second monster to attack.
After Zenith Monk, the next monster was Water Elemental: Water Elemental attacked Zenith Monk and damaged 3 health; Sea Monster attacked Zenith Monk and damaged 5 health; and Deeplurker attacked and eliminated Zenith Monk because it was a monster with the smallest health.

Round Two

In the second round, Disintegrator led my opponent's lineup, since Disintegrator did not have armor, it was easy to destroy.
Just like the first round, it was Supply Runner that started the attack, at this time, it attacked and damaged the health of Sea Monster to 4; Water Elemental damaged Disintegrator and damaged the health to 5; Disintegrator attacked and damaged 3 health from Sea Monster, the health of Sea Monster reduced to 1.
Pelacor Bandit missed the chaos agent and the backfire ability damaged 2 health. Sea Monster regained 3 health and attacked and eliminated Disintegrator. The retaliate ability attacked Sea Monster and damaged 3 health.

Deeplurker eliminated Mycelic Morphoid; the thorns ability damaged the health of Deeplurker while the amplify ability damaged 3 health of Deeplurker instead of 2 health.

Round Three

Since Zenith Monk was eliminated and Supply Runner led the attack, Supply Runner could not attack due to range ability.
The first monster that attacked was Water Elemental; Water Elemental missed the attack, Pelacor Bandit also missed and got eliminated by backfire ability.
Sea Monster attacked and damaged the health of supply runner to 1 while Deeplurker eliminated it.

Round Four

All the monsters left in the opponent 's lineup were non-attacking monsters. Both were eliminated in the round four.

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