Giant Alpine Skink - A Powerful Defense for Battles in Splinterlands.

in #hive-1466202 days ago

There are many useful and powerful cards in the current reward cards in Splinterlands and when it comes to defending in the first position, the Giant Alpine Skink is one of my favorite options and in this post I will explain why.

As I mentioned in several other posts, evolving the current reward cards to the maximum level is one of my main goals in the game because I want to have as many useful and powerful cards in my collection as possible so that I no longer have to spend money renting cards on the market.

Now come and meet the Giant Alpine Skink, a defense that you will not regret having.

The Giant Alpine Skink is a monster from the Water deck, its attack type is melee and it has 3 abilities: Shield, Phase and Stun.

Let's start by talking about its abilities because they are what make it an even more incredible card.

  • The Shield ability makes the Giant Alpine Skink take only half the damage caused by melee and ranged attacks. This is a great defensive ability and since monsters with melee and ranged attacks are very common in battles in Splinterlands, this ability will be of great help in battle.

  • The Phase ability allows the Giant Alpine Skink to dodge magic attacks. Since the Giant Alpine Skink has good speed, it is the type of monster that is not uncommon for it to dodge attacks, so the Phase ability will be very useful for it.

  • The Stun ability allows the Giant Alpine Skink to have a 50% chance of applying Stun to the monster it hits, and monsters with Stunned are unable to attack or use any ability for 1 round.

In addition to having great defense and great attack, the Giant Alpine Skink has a good chance of dodging attacks from enemy monsters and can also Stun them, so the Giant Alpine Skink can give players a great advantage because dodging attacks and applying Stunned makes a big difference in battle.

To make the Giant Alpine Skink even better, a good choice of summoner is Cryptic. Cryptic is a legendary summoner from the water deck and his role is to decrease the speed of all enemy monsters by -1 and apply Blind to them.

  • The Blind ability causes all enemy monsters to have a +15% chance of missing their attack.

In addition to decreasing the speed of enemy monsters and applying Blind, Cryptic can also grant abilities to the player's monsters, these abilities are: Retaliate, Enfeeble, Poison and Expose.

  • The Retaliate ability causes the monster to have a 50% chance of counterattacking when it receives a melee attack.

  • The Enfeeble ability causes the monster to reduce the melee attack of the monster it attacks by -1.

  • The Poison ability causes the monster to have a 50% chance of poisoning the monster it attacks and poisoned monsters receive 2 damage at the start of each round.

  • The Expose ability allows the monster to remove the abilities Forcefield, Lookout, Reflection Shield, Shield, Void, Void Armor, Cleanse or Immunity after hitting with an attack. Each attack removes 1 of these abilities and the ability Immunity will always be the first to be removed.

Remember that the summoner Cryptic only grants these abilities to 2 of the player's monsters and the player must choose between Retaliate and Enfeeble or Poison and Expose.

In my opinion, both are very good for the Giant Alpine Skink, so it will depend on which strategy you are going to use.

This is just one of the combinations you can have with the Giant Alpine Skink, there are many others that you can use to make it even more incredible in battles, especially if you increase its attack speed because then it will have a great chance of evading all types of attacks.

Acess the Game: Splinterlands

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