Do Not Sleep On Armor and Repair On Noxious Fumes Ruleset

in #hive-133232 months ago

Noxious Fumes 2.png

Note:
All battles were played manually and without the use of any Battle Helper.

Introduction


Hello there! @saydie here, playing Splinterlands everyday!

This will be my second entry for this week's Battle Mage Secrets with the featured ruleset Noxious Fumes. This is a ruleset where all monsters gets poisoned in the beginning of the round.

The next Battle that I will show to you for this week was from @agonyaccepted which is an alternate account that I am using and was able to finish last season in Diamond 1 of the modern league.

image.png

But before I reveal my battle, let us learn more about this ruleset.

Noxious Fumes.png

Noxious Fumes


Rule Set Icon
Description
noxious-fumes.png
Noxious Fumes
All Monsters start the battle Poisoned.

Using monsters with Healing abilities, Immunity, Rebirth and Cleanse are the best choice. Can also use monsters with Resurrect for the revived monster will be automatically cleansed of Poison.

Other Useful Cards for Noxious Fumes Ruleset

When selecting a team, it's preferable to use summoners or monsters with Cleanse so it can remove the Poison or Heal so that it can recover the health of the poisoned monster. Monsters with Immunity cannot be affected with the poison affliction while Resurrect will revive a monster and remove the Poison status and Rebirth was a self resurrect ability but it was currently exclusive on Runi. Scavenger and Life Leech could also help cause it will increase the max health of the monster that would allow it to survive much longer in battles.

Resurrect
Heal
Life Leech
Scavenger
Rebirth

Noxious Fumes.png

Revealing Battle Conditions and Team Lineup



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Ruleset

Conditions
Description

03- Modern Diamond.png
Diamond League
Modern Format
46 Mana Cap
Available Elements: 02-Water.png Water, 5-Life.png Life, 3-Earth.png Earth
noxious-fumes.png
Noxious Fumes
All Monsters start the battle Poisoned.
aim-true.png
Aim True
00-melee.png Melee and 00-ranged.png Range attacks always hit their target.
going-the-distance.png
Going the Distance
Only monsters with 00-ranged.png Range attack may be used in battle.



Opponent's Lineup

Summoner
1st
2nd
3nd
4th
5th
6th


My Team

Summoner
1st
2nd
3nd
4th
5th
6th


This battle comes with a 46 mana cap where the active rulesets are Aim True, Going the Distance and the featured ruleset for this week which was Noxious Fumes. With this in consideration, my lineup was consist of:

Summoner: Lux Vega - A Neutral Summoner that gives +1 stats to speed, armor and health and that can be used for any of the color attributes except Dragon.

  • 1st Position: Drybone Raider - A 12- mana melee and rage unit with Double Strike that allows it to attack twice per turn and has the ability to remove the target's armor with Shatter and reduce its health with Cripple.

  • 2nd Position: Wave Brood - An 8- mana range unit which has the Taunt ability, forcing abled monsters to attack this card and Return Fire that reflects range damage. It also ha Close Range that allows it to attack in the first position and Void to reduce the damage from magic attacks.

  • 3th Position: Angelic Mandarin - A 3- mana range unit that has Silence to reduce the opponent's magic attack and Triage that allows it to heal backline units.

  • 4th Position: Supply Runner- A 3-mana rage unit has Strengthen and Swiftness that increases the health and speed of all ally units.

  • 5th Position: Swamp Spitter- a 7-mana range unit that has Repair to restore the armor of an ally unit together with Giant Killer which can inflict twice the damage against monsters with 10 or more mana cost.

  • 6th Position: Kulu Swimhunter- a 4-mana range Unit with no abilities but comes with huge attack for its small mana cost.

Noxious Fumes.png

Revealing the Battle


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1-12/48- Pre- battle Phase: Application of ability buffs and de- buffs by both teams.

Round 1:

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13-16/48 Commander Goff attacks Wave Brood, removing its armor but Return Fire got its Divine Shield removed followed by 4 damage from War Pegasus which also left it with 2 damage.

17-24/48 Kulu Swimhunter and Supply Runner defeats Venari Marksrat which increases the stats of Drybone Raider from Martyr and was Resurrect by Commander Goff.

25-26/48 Supply Runner deals 3 damage to Wave Brood but also receive 2 damage from Return Fire.

27-31/48 Angelic Mandarin uses Triage to restore the health of Wave Brood as it defeated Venari Marksrat but it also receive damage from Return Fire which got its armor remove.

32-36/48 The opponent Drybone Raider deals 5 damage on my Drybone Raider and Cripple 2 of its health.

37-39/48 Venari Crystalsmith deals 4 damage to Wave Brood and Dispel its buffs but also receives 2 damage from Return Fire.

40-42/48 Swamp Spitter Repair the armor of Drybone Raider as it removes all the armor of the opponent Drybone Raider but also got Return Fire reduce its armor.

43-48/48 My Drybone Raider deals 4 damage to the opponent Drybone Raider and Cripple it twice followed by another 2 damage by Wave Brood which also receives 1 damage from Return Fire.

Round 2:

image.png

1-11/40 All monsters receives 2 damage from Poison.

12-21/40 Commander Goff attacks Wave Brood, removing its armor but Return Fire got its 2 armor removed followed by 4 damage from War Pegasus which also left it with 2 damage and ended with a double defeat when Supply Runner attacks Wave Brood.

22-24/40 Supply Runner defeats Drybone Raider but it also receives 2 damage from Return Fire.

25-28/40 Kulu Swimhunter defeats War Pegasus but it also receives 2 damage from Return Fire.

29-35/40 Angelic Mandarin uses Triage to heal Supply Runner while Swamp Spitter uses Repair to restore the armor of Drybone Raider as they attack and defeat Venari Crystalsmith but also recieves damage from Return Fire.

36-40/40 Drybone Raider inflicts 3 damage to Commander Goff and Cripple it twice.

Round 3:

image.png

1-7/11 All monsters receives 2 damage from Poison which resulted to the defeat of my Drybone Raider.

8-11/11 The battle ended when Supply Runner attacks Commander Goff which only have 2 health, securing my victory but not before it inflict 2 damage to Supply Runner due to Return Fire.

Noxious Fumes.png

Battle Recap

Here is a replay of the battle which at you can watch at Splinterlands.

Noxious Fumes.png

Did My Strategy Work?


Aside from finding ways to sustain the health during Noxious Fumes ruleset, it is also important to find ways to sustain armor specially on battles that does not include magic units because it allows for the damage from the opponent to not to not get through easily, allowing your monsters to reduce the damage your monsters received.

That was it for this post. Thank you and see you at the next one.

Noxious Fumes.png

Previous Battles

Melee Mayhem.png
Melee Mayhem 2.png
Noxious Fumes.png
To read previous articles, just click on the image of the article that you want to read.

All the image that I edited here belongs to Splinterlands.

Card abilities and rulesets from Splintercards

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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Thanks for sharing! - @yonilkar

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