These Earth Cards are Perfect in Reverse Speed

in #hive-1776828 days ago

Translated by ChatGPT.

Speed is one of the decisive factors in the most intense matches of Splinterlands, and it can be the main reason for your victory or defeat in a battle. This statistic is very important, and I'm sure almost everyone knows that. However, in a specific situation, the opposite becomes true.

When the Reverse Speed Rule Set is in play, cards with lower speed take the lead. This makes cards with just 1 Speed perfect for this situation. There are many such cards across all elements, but Earth outshines the others, especially when we look at its arsenal of Magic Damage cards that have just 1 Speed.

Most of these cards don't have a high mana cost, so they work best in low-mana matches. Considering these observations, you can create extremely powerful compositions by taking advantage of Speed, which is usually a negative factor but becomes the key to victory in these scenarios.

We mustn't forget that in the Neutral element, there are also excellent cards that benefit from this, especially my favorite card, Doctor Blight, which fits perfectly with this strategy. Combining all these elements leads to the following result:

Battle.

The first two cards in my composition were chosen with an eye on optimizing survival and mana cost. Since the Target Practice Rule Set redirects ranged and magic attacks, Failed Summoner becomes an excellent Tank for reflecting some damage and absorbing many hits with its high health while costing only 2 mana.

Meanwhile, Wood Nymph was chosen considering the possibility that only one card would attack her per round (I would only be wrong if the opponent used a card with Reach ). Fortunately, I was right, and her Tank Heal ensured her survival.

With the Front Line set, all that was left was to build a team full of cards with 1 Speed and high damage potential, resulting in an easy victory for my team. Rule Sets exist to turn even the worst cards into great ones; you just need to identify the ideal situation and take advantage of the immense arsenal of cards that Splinterlands has to offer.

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

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Velocidade é um dos fatores decisivos nas partidas mais acirradas de Splinterlands, podendo ser a grande causa da sua vitória ou derrota em um confronto. Essa estatística é muito importante e tenho certeza que quase todos sabem disso, mas em uma situação específica o contrário se torna verdade.

Quando temos a Rule Set Reverse Speed em jogo, as cartas com menor velocidade tomam a dianteira, e por isso aquelas que possuem apenas 1 de Velocidade são perfeitas nessa situação. Existem muitas cartas assim em todos os elementos, mas o Terra consegue superar os demais, principalmente quando olhamos o arsenal de cartas com Dano Mágico que possuem apenas 1 de Velocidade.

A maioria delas não possuem um custo de mana tão alto, por isso funcionam melhor se utilizadas em partidas com pouca mana disponível. Atendendo a essas observações você poderá criar composições extremamente poderosas se aproveitando da Velocidade que normalmente é um fator negativo mas nessas ocasiões se tornam a chave para a vitória.

Não podemos esquecer que no elemento Neutro temos ótimas cartas que também abusam disso, em especial a minha carta favorita o Doctor Blight que combina perfeitamente com essa estratégia, e com todos esses elementos juntos temos o seguinte resultado:

Batalha.

As duas primeiras cartas da minha composição foram escolhidas pensando na otimização entre sobrevivência e custo de mana. Já que a Rule Set Target Practice redireciona os ataques à distância e mágicos, o Failed Summoner se torna um ótimo Tank para refletir alguns danos e tankar muitos hits com sua vida elevada, custando apenas 2 de mana.

Já a Wood Nymph foi escolhida pensando na possibilidade de apenas uma única carta atacá-la por rodada (eu só estaria errado se o oponente utilizasse uma carta com Reach ). Felizmente eu estava certo e seu Tank Heal garantiu que ela permanecesse viva.

Com a Front Line definida, tudo que restou foi montar um time repleto de cartas com 1 de Velocidade e com alta capacidade de causar dano, que resultou em uma vitória fácil para o meu time. As Rule Sets servem justamente para tornar até as piores cartas em cartas ótimas, basta que você identifique a situação ideal e faça proveito do imenso arsenal de cartas que o Splinterlands tem a oferecer.

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

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Thanks for the support!

Well, I would say Doctor Blight is not Earth Splinter and you can not always use him, especially battle with Taking Sides ruleset

It's a bonus that can pair perfectly with Earth if the Rule Sets allow it


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Hi, I like "Goblin Psychic" in "Reverse Speed", nice game my friend.👍👍👍

This card is really good!

Interesting choice to put the healer as a tank! Well fought!

It may seem risky, but it works most of the time if the Rule Set redirects the other attackers

Thanks for sharing! - @isaria

Good win, the opponent completely fails to even eliminate one of your cards, I think it was a terrible strategy from them and you took that massive win. Congratulations to you.

Thanks bro!