Here is a summary of everything about this great ability used a lot to hit full magic decks hard.
Magic Reflect
Magic Reflect Ability Mechanics
Damage Reflection:
Magic Reflect returns half of the incoming magic damage back to the attacker, rounded up.
This reflected damage equals the attacker's base magic damage divided by 2.
Special Interactions:
Units with Reflection Shield do not take damage from reflected magic attacks.
Blast is not triggered by reflected magic attacks, meaning adjacent units will not be affected.
Best cards that have Magic Reflect
Notable Rulesets for Magic Reflect Usage:
Up to Eleven:
- The Amplify ability can increase the damage from Magic Reflect by +1. Placing an Amplify-capable unit where it might be targeted by Snipe can maximize its reflective damage against magic-heavy opponents.
Fire & Regret:
- Combining Magic Reflect with Thorns ensures that your opponent suffers damage from both melee and magic attacks, providing strong retaliatory power.
My favorite card with blast:
This is my favorite with this power, because of how cheap it is and because it has this great ability, I usually put it first in the strategy to return all the magic damage to the opponent.
Key Abilities to Pair with Magic Reflect
Reflection Shield: A unit with this ability will not take any return damage from Magic Reflect, Return Fire, or Thorns.
Void: Reduces the damage returned by Magic Reflect. Units like Djinn Oshannus (who possess Void) are highly resistant to Magic Reflect’s effects.
Summoners with Magic Reflect Ability
- Owster Rotwell:
With a mana cost of 3, this summoner applies Magic Reflect to all friendly units. Owster Rotwell is particularly valuable against teams with a strong magic focus.
Units with Magic Reflect Ability
- Failed Summoner - Level 1
- Pelacor Conjurer - Level 1
- Prismatic Energy - Level 1
- Unicorn Mustang - Level 5