Today I will explain how the Risky Whiskey Boost can be very useful in Rising Star Game. I had previously written a post about this Boost but I never got to use it efficiently because before I was only focused on lowering my EGO and increasing my level, so I only did Music Lessons and in them I didn't earn STARBITS or Drunk Fans.
Maybe this beginning of the post was a little confusing so I will start by explaining what the Risky Whiskey Boost is for in the game.
The image above represents the Risky Whiskey Boost in Rising Star Game.
The Risky Whiskey Boost is very easy to explain, basically it will store the Drunk Fans that the player can get by completing missions in the game. If you are new to Rising Star Game and have completed few missions then you may not know, but whenever a player completes 1 mission in the game they have a chance to earn Drunk Fans and the amount of Fans will depend on the mission the player completed and the amount of Fans they have.
This is an example that happened to me recently, I completed the Saturday Headline mission in the Home Town Zone and gained 24,444 Drunk Fans. The Saturday Headline mission uses 100% of my energy and takes 180 minutes to complete, so it is a large mission and that is why I gained a large amount of Fans. The other reason for me gaining this amount is because I currently have 143,913 Fans in the game and this also influences the amount of Drunk Fans that I can receive in the missions.
Why is the Risky Whiskey Boost useful in Rising Star Game?
I had previously explained that the Risky Whiskey boost serves to store Drunk Fans and the reason it is useful is because Drunk Fans last only 24 hours and after that they disappear, so the Risky Whiskey boost will store these Fans for the player, so they can use the Drunk Fans whenever they want.
The strategy for the Risky Whiskey boost is very simple. The player will use the boost to store drunk Fans and when he has a lot of time to complete missions in Rising Star Game, the player will use all the drunk Fans and start completing missions during the 24 hours that they remain on his account. This way, the player will earn more STARBITS in the missions.
Since drunk Fans only last 24 hours and then disappear, time is important and sometimes the player does not have time at that moment or day to complete many missions in the game. So, this amount of extra Fans would be wasted and the player would stop earning more STARBITS in the missions, since drunk Fans also count as Fans and the more Fans the player has, the greater the amount of STARBITS he will receive in the missions.
Remember that each Risky Whiskey Boost stores the Fans of only 1 mission, so if the player wants to accumulate many Fans, he will need to buy more than 1 Risky Whiskey boost.
Unfortunately, when I got 24,444 Fans, my Risky Whiskey booster was full, so the drunk Fans went straight to my account. Now I'm trying to do some missions to take advantage of these extra Fans.
After realizing that having more Risky Whiskey Boosters would be a good idea, I went to the market and found it for 0.02 STARPRO, so I decided to buy 1 more for my collection.
0.02 STARPRO is the equivalent of 0.78 Swap.Hive or $0.37 considering the current price of Hive.
Now I have 2 Risky Whiskey Boosters in my collection to store large amounts of Fans that I get from missions. In the future, I'll buy a few more because it wouldn't be difficult to accumulate 100,000 Fans and use them at a good time for me and thus increase my STARBITS earnings.
I also realized that I need to increase my number of Skills for this strategy because Drunk Fans also count towards EGO, so ideally I would have a number of Skills much higher than my current number of Fans and for that I will increase my Skill gains in the Music Lesson soon so that I don't need to worry about EGO even if I gain large amounts of Drunk Fans.
Posted Using INLEO