RISING STAR.
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The Gold Standard for Chain Gaming
There has been a call for burning of cards for a while.
It appear what people are asking for is a blend. To blend cards together and have them keep the same stats.
This serves to give a new unique card for free. Well the first time you bled it will be a new unique card to your deck. Other blends have always had a cost and paid to the game.
A suggestion from Jux. Is to build a pot. From this pot those who partake in the burn will get a share of the pot.
The pot value would need to grow over time. The idea is to give STARPRO to those who Burn cards. Cards that are burnt would get sent to the graveyard.
To make this work and be able to provide more value than the sum of parts. I will try a test project along side as support for the burn. It will give additional support to the Game. To the players this will also take time to grow to an amount worth discussion.
I might have to find 6K or so HP to make this one work. Not the Burn. The add on.
I wonder would any who seek the burn would delegate a bit to get things moving. A player incentive built on player delegation. That is something that might sound cool in the future.
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The game support already does the purchase of cards. The listing price of common cards is way to high in comparison with the rare cards for value.
If people do not want to continue with the burn Idea, Maybe start listing those cards at cheaper prices and trade them. Then use what you bring in to get the better cards with higher stats.
This is the value of the cheapest Luck card on the market
This is the cheapest card. Also a luck card.
Almost 20 times the cost for Luck by buying a common card.
This is the reason game support stopped buying the cheapest card. The comparative value is over inflated. Those buying the cheapest commons are slowing down their own growth. In some ways game support is already providing a burn capability, maybe it is just the asking price is too high to compete on the common cards. The next best is the rare.
If it is wanted. A burn service for the game can be implemented. Players can get some compensation for the cards they burn. Gaining back the stats is not burning anything.
If this is something players want. Leave a comment and I will begin working on things.
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How the club works.
Some measures are employed to ensure the club is fair to all members. We do not end with a wealthy player taking all of the cards at a reduced cost.
Starting at 10%. Working on method to increase this to 25% or 30%.
Players can only reserve cards they do not have.
Guaranteed.
700K of STARBITS each week for the purchase of packs.
Cards.
Rare and Common cards are referred to as fodder cards. These are available to members at a reduced cost.
Members can reserve Luck cards to improve their skill rewards from lessons. Reservations of 1K in Luck is a maximum to ensure all members can gain additional Luck.
Epic cards can also be reserved. Reservation of Epic or other non fodder cards are reserved only if a member does not have that card.
Event.
Event Crafted cards will be supplied by "thehive".
Event Mission will be available if we can get to them.
Records.
Looking at the options of buying a record at 1 HBD each.
These records would then be made available to members at a reduced cost.
Legend Cards.
Legends, we have options on. Some will come from packs. Others we have the option to purchase and hold.
Enrolment and fee's.
50 HBD. Only applies to the first year.
Yearly fee. 5 HBD. (Not applied to enrolment year).
Enrolment and yearly fee's are set at when membership begins. You keep the yearly fee you start with.
These costs will increase year on year for new members. The yearly fee will grow each year. While members retain their original fee at time of taking membership.
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Credits.
Card images provided by "Risingstargame".
Art work provided by @thehive using 3d Paint and Opera AI.
Rising Star.
The Game.
https://www.risingstargame.com/
Discord.
https://discord.gg/dbB6Jc7
Club.
Twitch Stream.