Hello, Pilots!
I'd like to welcome @wolfling7 to EXODE! I hope you have fun with the game.
This week there have been a bunch of miscellaneous bugfixes and balance changes. I will not go over all of them here, but I will share the ones that I think are the most important. The Research phase is a lot more stable now than it was last week. If bugs were preventing you from experiencing it, try it out again today!
š°News:
Important Bugfixes:
- Tutorial messages now work correctly.
- Crew details no longer appear empty sometimes.
- You can now disband teams that you have created.
- Teams now properly show what they are working on.
- You can no longer assign the same character to several teams.
- Role estimation tool now works correctly.
New Additions:
- You can now unassign teams from projects. "Removing a team from a project will make you lose "half" of its current completion (but your current completion is at 0 percent, so you are safe!)."
- "Added Citizen count to topbar."
- "Added a feature to Test member roles in several support roles."
šGiveaway:
This week, 3 different people have a chance of winning:
This is one of- if not the - most important card in this contract. Despite being "only a common", the Strategic FOODIE-MOODIE will be invaluable at creating food for your colony. We have yet to know what "Happy Soda" does, but I assume it improves morale due to the name. Your colonists need food, and this card provides it, what else is there to say?
šPrevious Winners:
Congratulations @tinyputerboy, @wolfling7, and @blitzzzz. You have been sent Syndicate Squad Leader # 010903f653eac9c0cdcdf5f2efa45882, # 834e32b6812c38efc44868e9173f14bf, and # b4a6fe78e08b16f9c39c90dc297218fe respectively.
My favorite comments came from:
@sckoarn, # ac8894f79768a9353928a1bbd9ffb031
I really like what I see. The UI needs some refinement, which is being worked on with a good response time to bugs reported. The fact that one person is producing the code for this is impressive. I feel that once the initial UI issues are resolved and the clock begins to tick, we are going to have some fun.
...
I looked over my the crew I have and always thought I had no weapons. It turns out that in my ships locker there are 3 full sets of armor and 3 weapons. I chose to check my ship out for current status as my project. As I thought I would do something that my crew would live through, cause I had no weapons. Now I might have chose different.
...
Being in the software development line of work myself, we got exactly what I expected in this release. Not perfect but good enough to get some players onboard to kick it around. There is nothing like having actual users in testing, as they do things that Dev and Dev testing might not think of or have access to. ie. 100 different screen resolutions and 5 different browsers ..
@wolfling7, # 9fbbb7b07e26febaf69c76a545ff05e9
Hey guys, my friend sckoarn invited me to try this game and im liking it sofar. Ive run through the evacuate a bunch of times, trying each origin.
With the latest update im starting to see how the game can have many faucets. My 1st completed evac was military, since the hardest part was killing people and not dying while u packed up to launch. But now i wish i had my science setup to better deal with things on the planet. Ive put together a group and started the research on fixing the ship, will see how that goes.
You have both been sent a Rekatron EXPLANATOR (shotgun that can be equipped to a character).
These two comments do a good job of showing the issues that the Alpha Starters have with the current state of Evacuation. You don't have useable weapons in 2/3 of the starters, and in the Military starter their weapons take up a ship equipment slot rather than being directly equipped on a character, meaning you have to spend valuable time grabbing the weapons in order to fight back against the enemies in the station. I think a good solution for Beta Starters would be to give them a few weapons that can be equipped to characters, or make the ship equipment slot weapons/armors take far less time to be picked up and much stronger. There could also be some other buff added to all weapons/armors if you equip one to your ship. Maybe if you have weapons equipped you get more ammunition for all of them, or if you have armors equipped you get access to a repair station where you can fix them when/if they become damaged. I believe this will be less of an issue later on when the game is fully released, but right now I bet most players who are only "on the fence" about EXODE quit here after having their characters killed repeatedly with no way to fight back.
ā”ļøHow To Enter:
- Upvote this post
- Reblog this post
- Comment what Research Project you have been working on and anything interesting you have discovered.
The winners will be chosen by random on Monday, September 26.
As usual, I will be tipping comments with #hivepizza!
I will also be giving a 'SurPRIZE' to my favorite comment(s).
EXODE is a real-time strategy space colonization game here on the Hive Blockchain. If you still have not bought your starter pack and signed up, use this Referral Code(c956af8) and you'll also receive 2 free Alpha Booster Packs with 5 NFT cards each and a free Epic Alpha Character. For more information and links, check out the developer's page, @elindos and this post by š [MELN] Head Scientist @proto26. Join the EXODE Discord Server!