Whom I Beat Using Itty Bitty Monsters In 63 Turns! | Slinterlannds X Social Media Challenge

in #hive-133237 hours ago

Hello, splinter-folk. I hope you all are doing well.

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Today, I will share a battle that deserves to be on the top-tier battles of the day, along with the other battles as it covers strategy, monster selection, and deck building.

Without further ado, let's begin!

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Battle Conditions

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The mana cap is 43 and there are 2 summoners to choose from: Fire and Water.

Battle Rules:-

  • Noxious Fumes: All monsters start the battle poisoned.
  • Earthquake: Non-flying monsters take 2 damage at the end of each round.
  • Little Leagues: Only monsters and summoners that cost 4 ana or less may be used in battle.

With this huge mana cap and with the directive of the battles rules, we can easily construct a deck with 2 or 3 monsters who would get the entire support of the deck while doing damage by themselves.

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Battle Details

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Let's start from my side:

Summoner: Keyla Frendrul(Ability: Increase in speed and shield by 1 for all ally monsters).

Tank: Xenith Monk(Ability: Heal).

Ranged Attacker: Venari Marksrat(Ability: Martyr).

Blocked Melee Attacker: Electric Eels(Ability: Reach).

Magic Attacker: River Nymph(Ability: Cleanse).

Non-attacker: Merdaali Guardian(Ability: Tank-Heal).

Melee-attacker: Uraeus(Ability: Sneak).

My primary directive was to have a monster immune to the effects of poison since every other monster was bound to fall to that or earthquake. Then, I ensured that my tank and the melee attacker behind it would get a stats boost and thus do more damage. To solidify my tank's permanent placement as a tank, I used a healer in the back that would heal it after getting beaten up by their attackers. Lastly, I used Uraeus to attack them from the back should he try to hide his best attacker in the back of the deck.

My overall damage per round is 6 with 4 healing. After getting the martyr effect, it comes to 7 damage.

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Now for the opposition's turn.

Summoner: Tarsa(Ability: *Increase in HP and melee damage by 1 for all ally attackers).

Tank: Exploding Rats(Ability: Blast).

Blocked Melee attacker: Xenith Monk(Ability: Heal), Antoid Platoon(Ability: Shield).

Melee Attacker: Uraeus(Ability: Sneak).

Magic Attacker: Venari Spellsmith(Ability: Dispel, Amplify).

Ranged Attacker: Scavo Firebolt(No Ability).

His strategy was to do the maximum amount of damage before allowing his real tank, the same as mine, to come up to its place. He also used the same sneak attacker to thin out my number from the back. He smartly used a monster that would remove my stats gain, maybe he assumed his opponent would try to get a stats boost. Finally, he used a monster with no ability but high damage.

His overall damage per round is 10 damage with 2 healing. After getting the stats boost from his summoner, his overall damage comes to 12 damage per round.

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Major Events

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The first monster to fall was his pseudo-tank after the first half of the round had passed. My tank was cleaned of the negative status, additionally.


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After a third of the round had passed, my first casualty was recorded thanks to his *uraeus.

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Next, after half the round has passed, his Firebolt gets fired with his overall HP lesser than my average HP.

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And at the end of the round, his tank falls making it a 4 V 3.


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At the start of the round, his lackeys fall off leaving his tank all lone while one of my attacker(magic), falls off.

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And finally, his tank bites the dust at the end of the round.

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Results

What he did not account for was the necessity of having high HP monsters in order to survive the round since this battle had 2 debuffs. Moreover, his average monster HP was way lower than mine, making the victory a Sureshot since I had a healer on my side on top of a cleanse user.

Battle Link

Battle Link

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