Slight Different can be fatal in Aim True Ruleset

in #hive-1332311 months ago

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Heyyy yooooo
what's up Splinter Player around the world how are you doing? Before discussing my battle i need to say that Merry Christmass to all splinterlands player that celebrate the Christmass aye. Wish this christmass gives you health and wealth to you guys. I want to share my battle using my main account Arveno after a long time i am hiatus using this account this time i need to find the battle that using Aim True ruleset. Why? Because i am loving with this ruleset. I am very hating RNG in Splinterlands since the xbot released. Many RNG is not fair for me, thats why i am loving when encountered with Aim True ruleset. this ruleset make all monster always hit the target regardless how much the speed different. So, The fvcking RNG is cannot interrupted anymore.

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Okay since you guys know that the ruleset is Aim True lets knowing deeper about this ruleset. This ruleset description is
Melee and Ranged attacks will always hit their target.This applies to magic attacks even if the Phase ability is in play.
So basically any attack will hit not matter what. Thats why we need to calculate the total attack the speed,the health and the armor. And sometimes playing armor and repair ability in this ruleset is pretty good too.Many ways to win with this ruleset since there are no need worrying about the RNG anymore. In this battle i am using life element that playing with repair a little bit, Lets see how i am arranging may line up in Strategy Phase

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Strategy Phase

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As you can see in the picture above this battle have 2 ruleset only. The first ruleset is Aim True that means all monster will always hit the target and ignoring any RNG from dodge,blind,phase ability. The second ruleset is Earthquake that means all non flying monster will get 2 damage each round and damaging armor first before hit health. The manacap in this battle is just 34 which is down below average and the only element that can be used is just life and death element. And with the ruleset like that i am prefer using Life element because many monster in life element having flying ability that can make Earthquake ruleset will be useless if my line up just bringing flying type units. And this is my strategy in this battle, you can check on the table below

CardPositionAbilityReason
Summoner+1 Armor Void Armor AmplifyI am using Life element because there is Earthquake ruleset that will give damage to non flying monster each turn and in life element there is many monster that having flying ability. And it will very fit with this situation. Combined with Grandmaster Rathe ability that giving additional armor,Void Armor and Amplify Ability makes many flying monster in life element get boosted.
Frontline Tanker Pelacor Conjurer is very fit to be placing in frontliner as a frontliner tanker, this monster having flying ability and it will not get affected by Earthquake ruleset. And this monster having magic reflect ability that can make opponent Magic monster will get the backfire damage from magic reflect ability. And this monster also having pretty good health amount that can hold 2-3 times magic attack in silver level monsters.
Second Tanker & Attacker I am using this monster as a second tanker if my Pelacor Conjurer got defeated at least this monster still can attacking opponent frontline tanker because this monster having Close range ability. Not only that this monster also having flying ability that will make this monster cannot be affected by Earthquake ruleset.
Attacker I am using this monster as one of my main attacker because this monster will hunting down the lowest health monster first. And this monster having pretty good status and have flying ability too that will make this monster will not get damage by Earthquake ruleset.
SupportI am using this monster as a filler and sacrifice monster that can helping this monster adjacent to get buff by martyr effect. And with this effect after got death by Earthquake ruleset or opponent monster that having opportunity ability too.
Support & Attacker Adelade Brightwing is one of the main attacker in my line up but also this monster can role as a support monster that having resurrect ability and if my plans succed both Adelade Brightwing and Celestial Harpy will get 2 additional buff after my Venari Marksrat get resurrected by this monster ability. Not only that this monster also having repair ability that can repairing any broken armor and will looping the armor every round. And this monster cannot get Earthquake damage because this monster also having Flying ability.
Attacker I am bringing this monster into my line up battle because this monster having flying ability that pretty fit in this ruleset. also this monster having Shattered ability that can make opponent frontline tanker that having high armor will be shattered in just 1 attack. Also this monster having pretty good range attack status too.

So, this is my strategy, hopefully my strategy can work in this battle. Since i am playing my main account that playing in Silver League Mondern Format. And when playing in Silver League there is limited capacity level that we can bring, and with the limited level some of monster ability is not yet unlocked.Also the status for health, damage, and armor is still fewer than higher level.

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Battlephase

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Okay this time i am encountered with player that having similar though in this ruleset. So the line up and the level of the monster determined who will wins this battle. Lets check it out from round 1

Round 1

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As usual in round 1 both parties got buff and debuff from both summoner and monsters. In my team got

  • 1 Additional Armor from my Summoner Grandmaster Rathe
  • Void Armor and Amplify ability from my Summoner Grandmaster Rathe

In Opponent side almost same with my team got 1 Additional Armor,Void Armor and Amplify ability from opponent Summoner Grandmaster Rathe since we have same summoner. But the different is opponent have 1 additional Health from opponent Djinn Renova ability Strengthen. And i am curious why opponent using Dumacke Orc in opponent line up. I know that the armor of Dumacke Orc is very high but still that monster is not flying type. To much risk i think. So, after buff and debuff from both summoner and monsters, then the battle started. First attacker is my War pegasus attacking opponent Dumacke Orc and shattered the armor, then opponent Djinn Renova attacking my Pelacor Conjurer and got the backfire damage from magic reflect. And both of the monster just break the shield. Then my Gargoya Devil Defeated opponent Dumacke Orc and got resurrected by opponent Adelade Brightwing. Then opponent Celestial Harpy attacking my Gargoya Devil and break the armor, after that my Celestial Harpy attacking opponent Dumacke Orc and just hitting the armor and got retaliate and break my Celestial Harpy Armor. Then my Adelade Brightwing attacking opponent Dumacke Orc and just damage the armor then opponent Adelade Brightwing attacking my Pelacor Conjurer and got the backfire damage and break the armor. Then the last opponent Dr Blight attacking Pelacor Conjurer and got the backfire damage but my Pelacor Conjurer got poison effect.

Round 2

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In Round 2 the Earthquake Ruleset active so Non Flying units will get 2 damage and hit the armor first. And in opponent Line up Dumacke Orc got damage but still hit the armor, then opponent Djinn Renova and Dr Blight get the 2 damage direct hit to health. Then the battle started and my War Pegasus attacking opponent Dumacke Orc and break the armor then opponent Djinn Renova defeated my Pelacor Conjurer and get backfire damage from magic reflect ability. Then my Pelacor Conjurer get resurrected by my Adelade Brightwing and then my Gargoya Devil defeated opponent Dumacke Orc. After that opponent Celestial Harpy attacking my Pelacor Conjurer and break the armor. Then my Celestial Harpy attacking opponent Djinn Renova and defeated it. Then opponent Adelade Brightwing defeated my Pelacor Conjurer and got backfire damage then my Adelade Brightwing attacking opponent Pelacor Conjurer and got backfire damage too. Then opponent Dr Blight the last attacking my Gargoya Devil and give affliction effect.

Round 3

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In Round 3 the direction of victory is towards me, the opponent just leaving 3 attacker and 1 tanker. But in my Team still having 4 attacker and 1 tanker.Before the battle started similar with the last round each turn the Non Flying units will get damage in this case is just 2 monster that got 2 damage from Earthquake that is my Venari Marksrat and opponent Dr Blight.Lets see how the battle going in this round, Still my War Pegasus opening the attack and gives damage to opponent Pelacor Conjurer. Then following by my Garogya Devil and Celestial Harpy attacking and defeated opponent Pelacor Conjurer. Then opponent Celestial Harpy attacking my Venari Marksrat and killed it that will make the martyr ability activated and gives my Celestial Harpy and Adelade Brightwing status buff. Then my Adelade Brightwing defeated opponent Adelade Brightwing. and the last is opponent Dr Blight attacking my Gargoya Devil and gives poison effect.

Round 4

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Still in each round the Earthquake damage to Non Flying Units and it makes opponent Dr Blight defeated by Earthquakes. Then The combination of my War Pegasus and Celestial Harpy can defeated opponent Celestial Harpy.

If you want to look it in video you can watch in there and dont forget to subscribe like and share the video

or if this video cannot be played you can watch in game battle in link bellow

Slight Different can be fatal in Aim True Ruleset

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Conclution

After experiencing this battle i can make some conclution that is slight different in status will give super different outcome. For example that bringing martyr ability monster that can get killed very early, it will make the adjacent units more stronger. And in Aim True ruleset that all monster attack will hit and ignoring such as ability like dodge,phase,flying,blind,etc. The 1 speed different will give butterfly effect. and it will make the monster can defeated opponent first because faster than opponent even the monster is the same level and same monsters. Like the battle of the Celestial Harpy and Adelade Brightwing even though it is just glance but yeah after got martyr effect it is like my monster is more stronger than opponent even the monster is same. And with this battle i can say that bringing monster that having shattered ability is very important. Sometimes armor can be very annoyed and make us defeated because the looping of the repairing armor. And in the end If the Aim True ruleset is showing, you dont need to think about any RNG at all. Especially when you are mad about the RNG that very suck in this game lately. We can ignore any missing attack at all.

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In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno

Credits:
Thank you too for @arcange that support by voting almost my content and hopefully support this one too
The wonderful divider by @kyo-gaming
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All images taken from Splinterlands website
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