CHALLENGE RULES
RULESET: Earthqueake
Description: All non-flying units take 2 physical damage at the end of every turn.
Tip:
Snared units are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the unit has the shield ability.
See Flying ability.
Battle Rulesets:
Melee Mayhem:Melee units can attack from any position.
Tip:
- Prime use case for melee units with Bloodlust.
- Abilities take precedence where targeting is concerned.
Earthquake: All non-flying units take 2 physical damage at the end of every turn.
Tip:
Snared units are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the unit has the shield ability.
See Flying ability.
MANA CAP: 27
Active Splinters:
- Fire
- Water
- Earth
- Life
- Dragon
TEAM AND STRATEGY
TEAM
Summoner:
- Quix the Devious
Monsters:
- Chaos Agent
- Pelacor Conjurer
- Chaos Knight
- Vulguine
- Jared Scar
- Celestial Harpy
Strategy
My plan is to make use of the Bloodlust of Jared Scar because it will give me all stats. I'm not afraid of Earthquake because he will have +1 armor everytime he gets a kill.
Pelacor Conjurer as main tank because it has flying ability and there is a high chance of miss on my opponent's attacks.
Chaos Knight as another tank because it has Shield for Earthquake and Melee and Ranged attacks and it will give +1 Melee to my Melee Monsters.
Vulguine because he has Scavenge which can last even though there is an Earthquake and he will also Enrage which can give massive damage to the enemies.
Positioning
Position 1:
Chaos Agent - he is really great as a tank for 1 Mana and it also has a Backfire ability which is really good.
Position 2:
Pelacor Conjurer - as my main tank and for the high possibility on misses because of his insane Speed and it also has Flying for Earthquake.
Position 3:
Chaos Knight - my second tank because he can lasts in battle even though there is an Earthquake since it has Shield and also my support for giving my Melee monsters a +1 Melee.
Position 4:
Vulguine - he can also lasts in battle because of Scavenge and he is one of my core damage since he has an Enrage.
Position 5:
Jared Scar - 5th position is really the best for him. He is my main damage and I really trust his Bloodlust and I'm sure of it because it has True Strike. He can also lasts in battle because he will get +1 to all stats and I'm not afraid of Earthquake since he will get +1 Armor when he gets a kill.
Position 6:
Celestial Harpy - in case my opponent used a monster with sneak ability. Also she has a Flying ability.
Battle
Round 1
Btw, this is my alt account (@kirzxc). When I saw his Summoner and monsters especially the Truthspeaker, I thought I'm going to lose this battle because he has lots of Armor.
Chaos Knight and Vulguine attack both missed and I'm really frustrated about that. My Chaos Agent died in this Round and both our Pelacor Conjurer doesn't have Divine Shield before the round ends.
Round 2
This round is really the best on this battle because his Blinding Reflector and Dax Paragon missed their attack on my Pelacor Conjurer and when his Jared Scar attacked him, there is 1 Health left and it didn't kill him and no Bloodlust.
My Jared Scar killed his Pelacor Conjurer that's why I'm at advantage now because my Jared Scar has +1 more stats to all than his Jared Scar.
Round 3
I'm really looking forward in my Vulguine because of its insane 6 Damage but sadly he died because of Earthquake.
My Jared Scar gets his second Bloodlust while his Jared Scar didn't kill my Chaos Knight. The round ended with 3v2.
Round 4
My Jared Scar gets his third Bloodlust by killing my opponent's Jared Scar. It now has 11 Attack, 5 Speed, 1 Armor and 9 Health before the round ends.
Final Round
My Jared Scar gives the final blow of this battle and gets his fourth Bloodlust. He now has 12 Attack, 6 Speed, 1 Armor and 10 Health and the battle ended. GG!
Battle Summary
Overall, those 2 misses on Round 2 was the crucial part and the best part because I will really lose the battle if his 2 monsters didn't missed their attack imo.
It says that my Win rate is 90% but I don't really believe it because sometimes, the Win rate from (via Splintertools) is not accurate because of the RNG like in; Miss/Posion/Scatter Shot.
Battle Results and Rewards
Rating: +20(3167)
RP earned: +31,765
SPS earned: +0.996