I hope you all having a wonderful Sunday and having a nice resting day, since I have a bit of a time, I would be sharing my second participation for the Battle Mages Secrets!
Little League
- Only units and summoners with a mana cost of 4 or less may be used
Since Low Mana Monsters have a reduced Health and Attack/Defense, ability that provides Global/semi-global buffs like Protect and Heal can make a huge difference in a given battle!
Moreover, debuff summoners like Thaddius Brood that nerf the magic spam Earth team and Quix de Devious nerfing both the Ranged damage and gives the speed advantage!
The Martyr ability can be the determen that makes or breaks a battle!
Without further ado, let's get rolling
- High Mana Cap 41 Mana
- All Elements available except Water
- Little League & Holy Protection Rulesets
Since my favourite Element isn't available, I went as follow :
Summoner
Summoner
Ability: -1 Health & -1 Magic
The Debuff Death Summoner is put into action for this challenge. Unlike my usual aggressive Water Style, I have decided to go on the Defensive/Counter play since I'm expecting to face a Magic Spam Earth team by globally nerfing the Magic Damage and making Obsidian Buff useless
Tank Position
Ability: Flying + Scavenger + Backfire
Riftwing makes for a great Tank for the Little League. It got the needed evasiveness by having high Speed, Flying while punishing any missed shot using Backfire. Besides, the Scavenger makes it the longer the battle goes on, the Tankier it becomes!
The Mages
Ability: Life Leech & Poison | Ability: Life Leech |
The couple of monsters are put as damage dealers/secondary tanks given the Life Leech ability that gradually makes their Health bar increase over the course of the battle easily triggered by the Magic Damagetype that hits right into the enemy's health.
In addition to Venari's Poison that can be fatal in this kind of Ruleset as it takes at best a couple of rounds to finish off the Enemy tank with the Poison proc!
He Protecc
Ability : Protect
Since we explained earlier the importance of global buffs, it's only logical to use one in this battle by providing extra armor to all my team members!
Archers
Ability: None | Ability: Shatter |
Soul Strangler is used for its straight up Damage, a really decent damage regarding its Mana cost, same for Wierding Warrior but makes up for its lack of Damage and health by providing the Shatter Ability, destroying any Armor on the way!
Here's the Link to The Battle
Pre Round 1
No need to explain, the enemy went exactly as we expected! Let's get started!
Round 1
- What an insane combination I had, forgot to mention that we have the upper hand on the Speed!
- After getting rid of the Divine shield, Venari Poisons the Giant Hill but it didn't wait till it takes effect
- Wierding warrior Shatter opens the way to Soul Strangler for a massive hit and Ravenhood takes FIRST BLOOD
- The enemy team didn't do much in term of damage.
Round 2
- Life Sapper takes down the Fungus flinger after Venari removes the Divine Shield
- A Martyred Madcap Magnus appears but didn't have the chance to act as the Soul Sapper One-shot it
- Kudos to the Shatter Ability removing its 3 Armor.
- Rftwing Health can't go below 6 as it keeps on Scavenging :D
Round 3
- The Venari first to act and defeated the Marksrat, the Martyr buffing Spirit Hoarder
- The Deadly Wierding/Soul Strangler combo had another victim regarding to falldown of Spirit Hoarder
- Only Queen Mycelia is left after it got its Divine Shield Removed!
Final Round
A couple of hits from Venari Bonesmith and Life Sapper to end the battle and Clinch a Sweet Victory resulting in earning 0.747 SPS
Here's the Link to The Battle
After Battle Commentary
- Feels pretty good when everything goes as expected and earning the Victory in such a clean fashion!
- Chaos Animator, with the Void Ability at level 3, can take the place of Riftwing if we want to go all in on the enemy going for magic.
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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