Battle Mage Secrets - Fab Four - OnLy ThE fOuR oF uS -

in #hive-133237 months ago


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Hello, Splinterlands and Battle Mages community! It's great to be here with you all once again, diving into the exhilarating world of strategy and magic. Today, I'm thrilled to announce that I'll be joining the match with my second main account, ready to unleash my skills and tactics on the battlefield. With each card played and every move made, let's embark on an epic journey together, filled with excitement, camaraderie, and the thrill of victory. Get ready to witness the power of my alternate prowess as we delve deeper into the heart of the game. Let's make this match one to remember! May the cards be ever in our favor!


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RULESET, MANA CAP, AND SPLINTER AVAILABILITY


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39 MANA CAP


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FabFour
Up to four Units can be used.


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Maneuvers
Units with melee attacks gain Reach.
- Armored Strike is a melee attack.
- Sneak and opportunity override reach.


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Equalizer
All units start with the same health, based on the highest health on either team.
- Buffs and debuffs are done afterward - this impacts base health.


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Kindly click the image above to see the actual battle!

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Summary of the battle:
In a thrilling display of strategy and resilience, victory was claimed in a hard-fought battle within the Splinterlands arena. Utilizing a carefully curated selection of monsters with speed and sustainabilities, the tide of battle was turned over the course of eight intense rounds.

From the outset, the emphasis was placed on assembling a team of creatures renowned for their swiftness and endurance. With each strategic choice, the synergy between speed and sustainability became apparent, paving the way for a formidable defensive front that proved difficult for the opponent to breach.

As the match unfolded, it became evident that the key to success lay in the ability to outmaneuver and outlast the opponent. Monsters with remarkable speed darted across the battlefield, seizing control of the tempo and dictating the flow of combat. Meanwhile, those with unparalleled sustainabilities weathered the storm of enemy assaults, standing strong against the relentless onslaught.

Round after round, the battle raged on, with both sides vying for dominance. However, it was the combination of speed and sustainability that ultimately proved to be the winning formula. With each passing turn, the advantage steadily shifted in favor of the adeptly chosen creatures, wearing down the opponent's defenses while maintaining a steadfast defense of their own.

By the eighth round, victory was within grasp as the opponent's forces faltered under the relentless pressure. With a final surge of determination, the remaining monsters pressed forward, overwhelming the enemy and securing a hard-earned triumph.

In the end, it was the strategic utilization of monsters with speed and sustainabilities that paved the path to victory. Through careful planning and unwavering resolve, the match was won, proving once again that in the realm of Splinterlands, victory belongs to those who master the delicate balance of offense and defense.

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SUMMONER: KELYA FRENDUL


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Kelya Frendul emerges as a beacon of strategic brilliance and unwavering leadership within the realm of Splinterlands, commanding respect and admiration from allies and adversaries alike. Born from the depths of arcane mastery, Kelya possesses an innate understanding of the mystical forces that shape the battlefield, wielding them with unparalleled finesse and precision.
Abilities:
This summoner provides one shield to all monsters plus one speed to all monsters.

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Front Monster: DJINN OSHANNUS


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At the forefront of Djinn Oshannus's prowess within the water element lies their ability to manipulate the fluidity and currents of water to their advantage. With a mere flick of their ethereal form, they can command the waves to surge and crash upon their foes, unleashing torrents of aquatic fury that overwhelm even the most resilient adversaries. Their control over the ebb and flow of water grants them a strategic edge on the battlefield, allowing them to shape the tide of battle to their liking.
Abilities:
Void
- Reduced damage from Magic attacks by 50%
Phase
- Magic attacks can miss this Unit (using the same hit/miss calculation as Melee and Ranged attacks).
Forcefield
- This Unit takes only 1 damage from attacks with power 5 or higher

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Second Monster: BAAKJIRA


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Baakjira emerges from the depths of the Splinterlands as a fearsome and formidable force, commanding respect and awe with its monstrous presence. Hailing from the dark and mysterious depths of the earth, Baakjira embodies the raw power and primal ferocity of the wilderness, making it a force to be reckoned with on the battlefield.
Abilities:
Void
- Reduced damage from Magic attacks by 50%
Slow
- Reduces the Speed of all enemy Units by 1.
Strengthen
- All friendly Units have their Health increased by 1.
Heal
- Restores a third of the max health to this Unit's health each round.

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Third Monster: DAARG DEADBLAST


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Daarg Deadblast emerges from the depths of the Splinterlands as a relentless force of destruction, wielding the power of dark magic with unparalleled mastery and ferocity. Born from the shadows and infused with the essence of the underworld, Daarg strikes fear into the hearts of even the bravest opponents with its formidable presence and deadly abilities.
Abilities:
Weapons Training
- Adjacent Units with no attack gain this Unit's attack, up to a maximum of 3.
Swiftness
- All friendly Units have their Speed increased by 1.

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Fourth Monster: MERDAALI GUARDIAN


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@bdvoter and @steemmonsters , I think you missed mine :(

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