Turnover quick guide
If you're not sure how to turn a profit in Splinterlands, investing in this crypto game may sound risky. You might think assets will fall in price after a while, causing you to lose money. If you ask veterans to tell you how much you can earn or how long it takes to earn, they'll give you mixed, unreliable answers. Who can you trust? What can you trust?
I'm a low budget on and off Splinterlands player for over three years already. In the past, I've turned $500 into $2500 twice or thrice. If there's anyone who can tell you the basics of how to turn a profit in this game, that's me. So let's get this explanation started.
The main asset from Splinterlands is cards. You use them to play and earn. It's cheaper to pick up cards while they're being distributed because there's no hype around them unless they've just been released. Constant influx of these new cards make them readily available for anyone, as they haven't been monopolized yet. It's the perfect time to buy.
It doesn't matter what you do with the cards you've bought, as long as you hold on to them for a few months at the minimum. You should favor holding for at least a year to ensure it's no longer being distributed when you finally want to sell. What can you do with these cards meanwhile? Play, rent out or stake in lands (coming soon). Do you really have to? No, but it's easy enough, and it'll factor into your ROI.
Now you understand the cornerstone of Splinterlands' economy: buy, earn while holding, sell after distribution is over. Historically, you'll double your initial investment over 12 months, but increased scarcity nets more profit if you decide to hold for longer.
All you have to do is pick up some cards being distributed. It doesn't matter whether you're a player or not, as there's a good option for you no matter what. Buy low, sell high!
image source: https://peakmonsters.com/@felipejoys/cards