Another fascinating episode in your series!
I think I remember Matt mentioning that they want to create liquidity pools for each resource and that he been studying the DeFi market very closely to take the best from it and it put it into the land economy. That makes sense in terms off accessibility and would probably be a global market, not limited to a Region, likely available on Hive-Engine.
So we do know they want to do pools and we do know they want to introduce transportation with longer times for larger distances.
When it comes to transportation, maybe the resources must be delivered to the according next Keep or Castle, before they could be unlocked as actual tokens and entered into liquidity pools (which can be represented by a market in-game) or withdrawn to Hive-Engine. On the market, people probably can also buy and sell which could mirror the buy and sell orders from Hive-Engine but with a much simplified yet cooler looking in-game interface.
Then, when people buy resources on the market, they need to transport them to the plot where they want to use/store them.
However, I wonder why people would want to store resources and have dedicated storage buildings for that, when they could also withdraw the resources from the game to Hive-Engine (I assume they wont need storage there) or leave them in a pool or on the market instead. Sure, storage would allow for a larger idle time of the owner before resources must be moved out. But that cannot be the only use-case of it. What do you think?
!1UP 🍄 | !PIZZA 🍕 | !BEER 🍺 | And expect the @curation-cartel soontm ✨ |
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