It's all about healing each other or healing thyself.

in #hive-13323last year

Healing.jpg

I'm about to talk about a battle full of surprises where a third hand needed to join to get a result and happened because of the healing abilities of some monsters from two teams.

And this battle is definitely worth talking about.

The battle was covered with the standard ruleset (No modification to the standard gameplay rules or mechanics). This ruleset doesn't alter/modify anything so I was feel free to choose any monsters as I wished to.

image.png

The mana cap was 30, which was good enough for me to choose some good cards from what I rented from the rental market. I had the chance to choose from any splinter and I chose water splinter for this battle where I had three water monsters with two neutral monsters in my lineup strategy.

The summoners: Possibilus the Wise is the legendary water summoner that I chose for this battle. This summoner looks good with all the buffs it provides to the friendly monsters. It provides two extra health that's really important for any monster, it provides trample and reach abilities that's kind of an extra attack and every monsters of the team gets all these.

When a monster with trample hits and kills its target with a melee attack, it performs another melee attack on the next monster on the enemy team and melee attack monsters with the reach ability may attack from the second position on the team. For the reach ability, I chose an extra melee attacker at the second place which should be able to attack from that place now after getting the reach ability.

The opponent team used Kelya Frendul for the water element which is a rare summoner providing an extra speed and an extra armor too all monsters of its team.

image.png

I chose total five monsters where four of them could heal thyself or others. And the opponent team chose two healers as well along with an armor repairer.

So, after choosing Sea Monster for the first position that restores a health portion of thyself, I chose Torrent Fiend which is a melee monster that doesn't cost any mana. I planned this strategy to see if Torrent Fiend can do some damages using the reach ability. Then the first ranged monster there that I chose for the third position has the same healing ability as Sea Monster, so this Cornealus will also heal thyself.

The rest monsters that I chose don't usually heals thyself but they heal friendly back-line monster that's taken the most damage, means Mermaid Healer will heal Spirit Hoarder if Spirit Hoarder gets most damage there. And Spirit Hoarder will heal thyself using the same triage ability cause it's the last monster of the team and there's no back-in line monster after this monster.

image.png

image.png

The battle followed a sequence for a long time. Both team had three attackers among other monsters. Three monsters of the opponent team are non-attacker but two of them restores a portion of the monster in the first position each round and Scavo Hireling of the opponent team restores some armor to the friendly monster whose armor has taken the most damage. As all friendly attackers will attack the first positioned opponent monster so that opponent monster gets all the healings and repairs each round.

In every round, Pelacor Bandit of the opponent team attacks and kills one health of my Spirit Hoarder. Then Merdaali Guardian restores some health of Wave Brood of the opponent team. Then Deeplurker attacks and kills three more health of my Spirit Hoarder and there remains a single health for Spirit Hoarder at that time. Then after my Cornealus attacks and kills two health of Wave Brood, my Mermaid Healer then heals two health of my Spirit Hoarder. Then after Scavo Hireling repairs one armor of Wave Brood, that Wave Brood attacks and kills one health of my Sea Monster.

Then my Sea Monster heals thyself using its heal ability and then attacks and destroys the armor of Wave Brood. Then after Crustacean King restores two health of Wave Brood, my Spirit Hoarder then heals thyself with two health gest the original health portion and then attacked and killed one health of Wave Brood. So basically two monsters of my team and one monster of my opponent team gets damage each round and those damages gest healed and repaired every round which kept happening in a in a loop for all twenty rounds till fatigue happened at round 21.

image.png

Fatigue is something that damages a certain amount of heath at the beginning of some rounds when the battle keeps on in a loop like this. For fatigue, I lost my Spirit Hoarder in the next round as it had one health short. And my opponent team lost four monsters in next two rounds for this fatigue. And at a point, both team lost one more monster each and then my Cornealus attacked and killed the last opponent monster when it got the chance.

I hope now its clear why said its all about healing each other or healing thyself.

If you want to watch the battle then just have to click on the Battle Link to watch the battle and don't forget to tell me what you think about my strategy.

Thanks for reading. If you like my post, please follow, comment and upvote me.
All the in-game screenshots are taken by me. The PNG footer was taken from splinterlands discord and the divider was taken from this post
.

Sort:  

This post has been supported by @Splinterboost with a 12% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!

Delegate HP | Join Discord

Thanks for sharing! - @underlock

Cool, healing everywhere!!! @tipu curate 10