Djinn Muirat Digital Fan Art - Splinterlands Art Contest! Week 183

in #hive-133233 years ago

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Legendary Death Splinter Djinn Muirat. Fan art submission to Splinterlands Art Contest.

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The Creation of Djinn Muirat Artwork

Greetings everyone! It is me again Steven.
I think I'm attached with these death splinter cards. They look so cool with peculiar designs and badass as well. Today, I'd like to share to you my Art entry of the weekly contest in Splinterlands. You could join the Contest by clicking this LINK HERE.

Join me walk through the process of creation and hope you have fun as the art progress from the start to finish.


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Materials and Software

Adobe Photoshop
HUION H640P graphic tablet
ASUS X415 Laptop

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Card Reference:


Djinn Muirat.png

You could check the Lore in here

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Digital Art Creation Process

STEP 1
Sketching

I'm not really fan of having the canvass with white color so I make it gray. Next is I do some little thumbnails with rough sketches of poses I want to draw, to keep my brain busy and not stare on a blank canvas.

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I enlarge the sketch that I find it cool to refine.

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I started to add more blacks to the sketch building up the form and shapes of the design.

Refining Sketch1.png

As I go further with the sketch I started adding the whites with the soul he is reaping and horns / skulls and so on.
Refining Sketch2.png

In here I create a new layer and fill it in with white color. Bring down the opacity a bit.
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Add another layer and start to refine the shapes of the body and skull.
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Continue building and refining the shapes with these black and white they call the grayscale part of the process. And since I don't want this post to be scrolled down a lot I decided to make a table for the remaining Sketches.

If you are using PeakD you could click on the images to enlarge it.

Refining Sketch5.png
Refining Sketch6.png
Refining Sketch 7.png
Refining Horns and Skull
Cleaning Up Face and Body
Adding Deep Shadows and Background Elements
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Refining Sketch 9.png
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Additional Deep Shadows in the Background
Lighten Up Areas of the Body
A little adjustment in the Background Elements
Refining Sketch 11.png
Refining Sketch 12.png
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Cleaning up Background Area
Add White Layer with Opacity Adjustment
Start to refine the Accessories

Refining Sketch 14.png

After all that refining process just for the sketch part. I have my final Sketch output now ready to color. I have fun with those little tweaks and adjustments there XD.
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STEP 2
Coloring Stage

Alright! We have the sketch ready I merge all the layers to have a simple flat sketch, now let's dive in to color. Sharing my process in how I do the coloring stage. It is unlike my other artworks shared here, I don't separate the character to the background and what I do first is add a new layer set that to lighten blending mode. Brush a dark red color just to get rid of the black colors.

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After that I add another layer set that to Overlay Blending mode. Brush the local or base color of the character not too saturated for the least.

Color2.png

To pop up the colors I add another overlay layer and brush colors to the background and the character itself. I also get rid of the background elements I decided to concentrate on the character.

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Satisfied with the Overlay colors I then added a new layer set that to Normal mode. And start to refine things around the artwork. I color pick a lot so my fingers are always place in the alt option of the keyboard.

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Then again that's the steps going forward to coloring my Artwork. I will then again add another table as this color refining stage might take long.

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Messing Around the Background
Refining Soul Reaped
Pop up Lights with Overlay Layer
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Refining The Shapes Below the Character
Refining Horns and Skull
Add Tattoos and Stuffs
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Zooming in and Cropping the Image
Add some Darker Shadows Below
Add an Overlay Layer to highlight the Soul Reaped
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Fixing the Mouth Area
Add Glow in the Eyes and Fixing the Skull
Adjust Skull Size and Refine Shadows
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More Highlights Soul Reaped
Adjusting Dark and Light using Curves
Additional Shadows in the Character

With those much color refining stage I am now closer to finished. I add some green auras on the background.

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Hope you having fun with the process so far XD

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STEP 3
Final Touch and Render

We are now at the end of the Stage/Process. I like to add some Soul Light around the character somehow he gathers it all around to his hands.

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That's it we're done! That's gonna be my longest post so far with lots of images.

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RENDER GIF PROCESS

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Not playing Splinterlands? Come and join us! Referral Link

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If you want to know about these cool Text Formatting please visit Cartel Post Framework I know you would love this guide as much as I do.

Hoooo! that was fun. You made it to the end of this post. I really appreciate your time and attention and I hope you learned something today.
'Till the next post see yah!
Thank you very much!

Join the Discord to learned more about Oneup and the Cartel

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This is insane bro, keep this great work up!

Thank you very much brooo! You too keep it up!

Sobrang Lakas!! Damn!!

Hahaha salamat bro!

Thanks for sharing! - castleberry#6859

Thank you very much broooo!

PIZZA! PIZZA!

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Woah..... What an amazing work! Senpai!

I wish I can !1UP 1,000 your post. 😁

Anyways, here's a !PIZZA of my appreciation. 🙂

Hahahaha daaamn thanks a lot bro hahaha can I !PIZZA too? I think I have one

tangina.....nindot tong rasta..kani rush tanawn kaysa usual..mohatag tah ko $..ehold lang sah nako..but overall the piece is superb

Hahaha gi atay lakasag comment sa bueng pag post na

Nice Piece.. 😍

Thank you very much boss!

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