When we talk about Grum Flamlbade we know quite well we are talking about a card capable of getting destructive when it gets going with the Bloodlust ability.
The challenge for me with using Grum is it rarely holds up the frontline long enough, of course, the speed is one of the main weaknesses of Grum and when the Void Armor is destroyed it gets exposed even more.
From level 2 with the Void ability it looks well equipped against magic opponents but Grum might be needing Repair to stay in the frontline for the Bloodlust so it can get the deadly momentum side of it going.
The Giant Killer ability from level 3 is bad news for opponents, I have been on the receiving end and it was a bad experience when it crushes through your Tank with a 10+ mana cost.
Grum in a nutshell is a deadly beast, it just needs time to get going and most of the time, there is no time on the battlefield.
Ruleset:
Ferocity
Noxious Fumes
Super Sneak
FOCUS REWARDS:
Battle Link
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