Utilize Melee, More Attack SPD as Possible with Possibilus the Wise

in #hive-133232 years ago

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What is Up Splinterlands!

Although the Battle challenge this week is for Magi Necrosi. I wanted to create one for Possibilus the Wise since it was released, I initially was thinking a way to play this awesome card, I was worried about it's Mana cost, but as the tide goes my way, this card is awesome to play! Check out the battle!

Possibilus the Wise


Possibilus the Wise Gives All Creatures a generous amount of `Attack Hit` and `Health Point` making it its arsenal to defeat opponent.

Mana Cost: 6

Abilities:
+2 HP to All creatures
Trample
Reach

Sharer your battle: Possibilus The Wise

If you're fan of Melee damage, Your best approach would be wanting to have more Attack hit, and the best skill combination on your hand would be Reach, Sneak, Opportunity with this skills you will be able to attack in all directions. Add Possibilus the Wise giving all creatures the ability to trample (Monster hits and kills target, will perform another attack to the next mosnter), giving you more Attack Hit.


The Line Up

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My Deck / Water 💧
Versus
Opponent / Light ✨
Possibilus the Wise
Summoner
Grandmaster Rath
The Kraken
Creature 1
Jared Scar
Flying Squid
Creature 2
Djinn Renova
Ruler of the Sea
Creature 3
Armorsmith
Djinn Oshannus
Creature 4
Scavo Hireling
Meraldi Guardian
Creature 5
Adelade Brightwing
Deep lurker
Creature 5
Shield Breaker

Game Advantage

On this battle, it's between Water and Light Splinter, and normally a Light Splinter would always use range attack, unfortunately for this battle The Arrows are broken as part of the combat rules, at maximum of 99 Mana allowed for this battle, All advantage is within my favor!

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Both deck are mixed of Melee and Magic attack, My opponent using Grandmaster Rathe as his summoner giving all his creatures (+1) Shield, Void that decreases Magic damage by half, and Amplify which increases Magic Reflect, Return Fire, and Thorns damage to all his enemy creaturres. My opponent's tactic was placing Shieldbreaker (Taunt) on the back end while focusing on healing any lost shields of his first position.

My tactics was to inflict as much attack hit as possible. More hit means more damage with Possibilus the Wise's additional skill Reach and Trample. I mixed things up with Magic as well, especially Ruler of the Sea skill Blast which damages the creature next to attacked target, while Deep Lurker attacks all those with low Health point.

And the battle went this way..


Round 1

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Since Shieldbreaker has Taunt it was able to take all damage except form The Kraken and Giant Squid and at the end of the round Jared Scar Health was down to 2

Round 2

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At this round, Jared Scar was down and trample on Djinn Renova removing its shield.

Round 3

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At Round 3, Took down Djinn Renova early in the game leaving opponent 4 cards left, two of which is only Shield buff.

Round 4

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Round 4, Took down all opponent's buff cards

Round 5

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Round 5, The Kraken finishes off Adelade Brightwing and Trample Shieldbreaker to finish the game!

And that ends my #shareyourbattle forr today! Cheers!


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Disclaimer: All Photos made via canva, video to gifs edit via ezgif.com

#splinterlands #play2earn #playtoearn

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