This week's battle ruleset need some good level of strategy and basic plans for all summoners to get through successfully, as there is no game without rules, these rules are what makes each battle ruleset fun.
Fog of war as the name implies monsters in the mist of war, for this battle there are ruleset that most be strictly adhere to not following such rules and coming up with the wrong set of monsters to the battle arena can totally nullify a summoners strategy here are some things to watch out for in this ruleset.
Hint to watch of for in for of war ruleset
All monsters loss sneak ability: sneak ability monsters attack an opponent monster from backline
All monsters loss snip abilities: monster with snipe abilities use range attack to attack other snipe monster
All monsters loss opportunity abilities: opportunity monster attack opponent monsters with the lowest health mana.
Since there won't be sneak, snipe and opportunity abilities in the arena most suitable monsters for this ruleset are the magic attackers.
Use magic abilities, healing and shield ability monster to take out and opponent.
For this ruleset summoners don't need to worry about attacks from backline or weak links attacks.
For this battle ruleset I used earth element monsters to take out my opponent with their life monster element below is the battle link.
Battle ruleset
Monsters with snipe, sneak and opportunity loss their abilities in this ruleset in a nutshell using the above listed monsters in the arena will reduce a player chance of winning battle opponent with magic monsters can have higher chance of winning battle against their opponents for this battle opting for magic monsters which are not affected by this ruleset is a big game changer for winning strategy.
Battle detail
For this battle ruleset 40 mana cost cap was given for both opponent to come up with their battle lineup there is no doubt I did capitalise on magic monsters with healing monsters to take out my opponent it was a swift winning for me.
Battle lineup
ENDLESS APE First monster on my battle lineup as a tank is a melee attacking monster with good health and scavenging ability to gain plus one health anytime a monster is eliminate from the battle arena it can only attack from frontline position.
MYCELIC SLIPSPAWN this is a taunt magic attacker it can attack from any position it is also suitable for tank position but it can be used as a bait for other monsters to attack first.
REGAL PERYTON this is a monster with flying ability it has high chance of evading range monsters that don't have flying ability.
GOBLIN PSYCHIC this is a magic monsters with healing ability it can heal monsters at frontline healing monsters are of great support in any battle combination.
GOBLIN SORCERER a magic sneak attacker since this ruleset removes sneak attacking monster abilities it can directly attack an opponent tank in this situation.
UJURAK MYSTIC My last line monster is a magic attacker as well this makes my opponent to be open for all round magic attack.
Battle strategy
My battle strategy for this ruleset can be seen from my lineup which consist of all magic monsters with a healing monster and a taunt.
First strategy was a use a scavenging monster as a tank which will be gaining additional health anytime a monster is eliminated from the battle arena next was to use my healing ability monster GOBLIN PSYCHIC to heal my tank when it's attacked by opponent my taunt monster will take one or two rounds damage from my opponent attack if necessary before being eliminated from the battle my other subsequent monsters will now focus on getting rid of my opponent lineup monsters.
Battle arena
The battle was a quick wrap my opponent couldn't stand a chance against my lineup monsters with my formidable magic attacking monsters it was quite difficult for my opponent with their melee and range attackers to succeed the battle lasted three round.
Round 1 its a battle of six against six but in the battle arena strategy and good lineup matters at the end of second round two monsters where eliminated from my opponent side.
Round 2 its now a battle of six against four my opponent are already losing to me another two monster out from my opponent while my tanks gains more health.
Round 3 the battle has been decided my opponent can't stand a chance here while all my lineup monsters remain unaffected in the battle arena.
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All Images used for this post are from Splinterlands website and community with some editing from Canva