Summoners! Its another time of the week to showcase our thrilling battle mage challenge, and this week,ball hands are on deck as healing ability monsters will not find much usefulness in the battle arena, nevertheless one can still choose to add good magic attacking healing monsters knowing their healing ability will not be used but their magic attacks could have good effect on opponent.
Little tips can be followed in this battle ruleset, as this week the odds were against me in the arena my opponent did a great deal with their lineup and was able to silence my monsters after several battle rounds.
Tips for this ruleset
Focus on quickly eliminating an opponent tank with more magic attackers
Add opportunity monsters to quietly take out weak links from opponent sides.
Tanks should have good health stats to take couple of round damage from opponents.
Bloodlust monsters can boost winning strategy.
Use void ability monsters with high chance of evading magic attacks and good shielding monsters.
For this battle ruleset I used water element monster on the arena against my opponent with their earth element lineup monsters the battle is a most watch below is the battle link for the battle.
Battle ruleset
In every battle healing monsters comes very handy as their support in every battle are needed most healing ability monsters aid frontline tanks with additional health stats making tanks to gain more momentum while the battle is open.
Healed out ruleset take out this ability as there will be no special support from healing monster which makes it obvious that every tank will have a rely on there health stats and supports from other subsequent monsters. Aside the healing ability that is removed from this ruleset all other monsters can be used in the battle arena to take out an opponent which makes this ruleset a very meticulous one that needs good strategy.
Battle detail
For this battle ruleset each summoner was given 27 cost mana to come up with their lineup monsters while my opponent came up with earth element monsters I did opt in with water element monsters my lineup and defence strategy was very good my opponent as well came up with a very good lineup which make the battle lasted some good rounds.
Battle lineup
DJINN OSHANNUS My first tank for this ruleset was a magic attacker with special ability to reduce incoming attacks from other magic monsters by 50% with this monster as a tank I could take advantage of the battle if my opponent come up with quite good numbers of magic monsters.
DEEPLURKER next monster on my lineup is an opportunity attacking monster with good slashing attacking damage and speed it is good at evading an opponent side monsters with low health stats.
SPIRIT HOARDER I added this monster on my lineup because of it's a magic attacker in this ruleset it's ability will not be useful since its a healing monster. But with it magic skill it can attack my opponent tank.
MAD ORGR ANARCHIST this is another opportunity monster with some good shield and attacking ability as most opportunity monsters will always look for opponent side vulnerable points and attack.
Battle strategy
My tank as a void ability monsters was my basic plan of taking over the battle, it is very suitable for tank position as it also have good health stats and good attacking ability and speed, my next lineup monster with is an opportunity monster will now focus on my opponent backline or middle monsters while my tank and third lineup monster will concentrate on my opponent tank adding two opportunity monster was to counter my opponent pawn on his lineup.
This time my strategy did not quite work out well my opponent added a bloodlust monster that gains additional health whenever it takes out a monster from a lineup.
Battle arena
The battle started with four against four the first few rounds looks like I've taken over the battle and everything odds shows I would emerge winner but after some few rounds of taking out all my opponent lineup monsters their last lineup monster had some special ability and took out all four of my lineup monster the battle lasted eight rounds.
Round 1 Round one kick off with my opportunity monster taking out my opponent backline monster with my opponent tank also taking some good health stat damages.
Round 2 at this round looks like I'm still in charge of the while arena taking down my opponent tank here looks like a good winning vibe.
Round 3 already my opponent tank is down and about to take out another monster while my tank still remains in the battle.
Round 4 at round four it was four against one my opponent are left with only one monster at the end of round four my tank got eliminated.
Round 5,6 7,8 incredibly one monster from my opportunity side took out all my lineup monsters while led my opponent to victory it was indeed an unpredicted battle but at the end the winner was declined.
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All Images used for this post are from Splinterlands website and community with some editing from Canva