Hello good people from the Splinterlands community. How are you all?
New week, new me with some new battles to showcase. As usual, let's be grateful to the community for arranging such an engaging opportunity where people like us can showcase our little to no achievements ts and see the other's work as well. No matter how busy I am, there will always be some free time for splinterlands, to battle, to thrive for the wins. Failure makes me sad and the winning matches give me the thrill to keep going.
So yeah, like the previous weeks, here I am once again with a few of my recent battles to present before you guys with my noob thoughts and opinions. Feel free to interfere with a view to enlighten me from your experiences.
Let's get started...
Battle - 1: Flying x Close Range
Ruleset: Going the Distance
- Only units with ranged attacks may be used.
- Consider including units with the Close Range and Return Fire abilities in your lineup.
Here in this battle, we can only use Ranged monsters and so I have chosen monsters with Close Range ability so that even in the first position my monsters can attack their enemy but my opponent takes this into consideration and all the monsters that are in the first position didn't attack any. Also, the summoner I had chosen gave two Ranged attacks to two of my monsters.
At this level, I was like dead, My one monster with three health and one armor cant stand against the opponent's three monsters among which two would be attacking. But here comes the flying ability, it did its magic and saved my ass and lead to the victory. My strategy worked and my opponent got sinked due to having no strategy for the ruleset.
Battle - 2: No Limit
Ruleset: Scattershot
- Ranged and Magic attacks hit a random enemy target.
- Scattershot can target Camouflaged Units and is not influenced by Taunt
I get pleased when I do such high mana cost battles, it gives me the freedom to go with the high mana monsters, giants that are high with their ability and stats. Bloodlust monsters have been a must-have for me if not the other scavenge one available. Here in this battle, my monsters have dominated since the beginning of the battle and I had lost zero monsters till the end and got victory. So, I would say it was a very easy and straightforward one. Not all games are this much easy, well I do love easy wins but thrills are what that gives us the taste of quality.
Battle - 3: Thorns
Ruleset: Briar Patch
- All units receive the Thorns ability at the start of the battle.
- Enemy units that use melee attacks receive damage back.
Thorns!! This one irritates me when I do see this ability in my opponent's lineup because I don't wanna see my monsters having damage back for attacking, the same feeling for other such kinda ability like return fire for example. Watch the battle, you would see my opponent's tank having Return Fire ability and I had gone with magic monsters, shit. On top of that, thorns, so I must say that it was surely a master plan, I liked it. So my initial thought was to go with monsters with higher health but the mana limitation was so bad that within 14 mana it was hard to pick the good ones.
This was the moment I thought I have fu**d up, but upon looking closely, two monsters with no attack saved my ass, and the ranged monster at the first position got no attack and thus I got the victory, isn't amazing? I bet it is.