Hello everyone. How are you doing?
Happy new yer, may this year bring in lots of happiness and a good year for the splinterlands as well. The market seems good from the bare eye, don't know about the insight news, lets hope for the best.
Like all other week's engaging initiatives, this week, we are hear once again with the Social Media Challenge. and here I am, with a few of my battles to showcase and discuss about them. These initiatives make the community engaging and healthy for living as the knowledge and experiences are being shared with one another. Like I am sharing some noob experience and strategies that worked for me, the experts are doing the same as well, and I will be learning further from them to go ahead and this cycle of knowledge sharing will be continued through these initiatives.
So let's go ahead with the battles.
Battle - : Same but Different
Ruleset: Deflection Field
- All units have Reflection Shield (0 damage from Blast splash damage and Punishment abilities—Corrosive Ward, Magic Reflect, Return Fire, and Thorns).
It was nice to see the opponent coming with the same summoner I had, magic. It was somehow expected and we both came with the same tank as well. The differences were created by the rest of the monsters. I loved the way my strategy was to bring in two no-attack monsters and train them via weapon training monster's ability. And it worked out pretty well.
Battle - : Close Call
Ruleset: Odd Ones Out
- You can only summon units with odd mana costs.
- Summoners are not affected by this rule.
It seemed deadly with the enrage ability when the opponent's tank wasn't at full health. I didn't get the chance to make the second strike which could have been enough to take down the tank, my most important one. Still, it was an intense one, and I got lucky to secure the victory.
Battle - : Perfect Stratgy
Ruleset: Fire & Regret
- All Units have Return Fire (returns 50% of ranged damage to the attacker, rounded up).
- Damage returned is equal to damage of the attacker divided by 2, rounded up.
- Ranged attack units with the Reflection Shield ability do not take damage from reflected magic attacks.
- The Amplify ability increases damage.
First of all, I would never choose ranged monsters when the return fire ruleset is in play, my opponent did and brought two monsters. And Secondly, my plan worked like a charm, which one? I placed two no-attack monsters with the weapon-training one. One scavenges and the other with lots of speed and health along with impressive abilities.
Usually with the summoner we both chosen, we go with thorns monster as a default strategy, hehe. This time, tried the different and it paid off. It was a good battle, securing the victory.