Splinterlands Battle Mage Secrets; Ruleset_Weak Magic

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Hello Hive

You are all welcome to another of my weekly splinterlands rulesets reviews which honors the community's weekly battle mage secret program. As for this week, the "Weak Magic" ruleset has been chosen by the community as the theme. In the sections to come, I will be sharing my knowledge of this given ruleset and its possible best strategies on the battlefield. However, before properly starting the discussion of the day, I'd love to invite y'all to visit this week's announcement post to view the guidelines for eligible participation. Participation is open to all who are interested.


Ruleset: Weak Magic

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The ruleset "Weak Magic" has the above symbolic recognition and it simply makes monsters go through armor before damaging health. It has to be described as weak magic because magic monsters are the only ones that damage the health of an armored monster without having to pass through the armor but in the event of this ruleset, they must take down the armor of their target before damaging their health. This puts magic monsters at a large disadvantage for battles involving this ruleset. There are few abilities that simplify battles under this ruleset while at the same time making it quite hard for your opponent. For easy access to the opponent's monster health, the use of shatter, rust, and piercing abilities is most suitable while abilities like repair can add a lot of difficulty to your opponent.

Let's talk about the abilities mentioned.

Shatter: In my opinion, this ability seems like the most important to use for weak magic ruleset battles. The reason is that this ability is no respecter of armor. It takes down any size of armor in just one strike. if the opponent likes it, let them equip their monster with 10 armor, this ability takes it all out at once.

Rust: Ability "rust" is also important because when included, it reduces the opponent's lineup monsters armor by two. This helps reduce the stress of passing through armor to health.

Piercing: This ability is another good one in the sense that it can damage both armor and health at once. When hit by a monster with this ability, assuming the attacker has four damage weapons and the target is protected with two armor, the weapon takes down the two armor with two health of the target monster.

Repair: While you include the above abilities to fasten the elimination of your enemy, you may also include abilities like "repair" to help restore a portion of the armor taken down by the opponent on your team.

Anyway, these are the mentioned abilities but it doesn't mean they are the only way to approach this ruleset. As a matter of fact, do not forget that abilities like "Protect" can help equip your team with more armor and so on.


Team Strategic Selection & Positioning

Based on the element made available for this battle, the choice of summoner was made from the best available one on my deck. The strategy also takes into consideration the other ruleset which is bound to the battle.

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THADDIUS BROOD
The two rulesets associated with this battle are totally against magic and by default players will certainly love to avoid using magic monsters for the battle. However, using an anti-magic summoner wasn't the best choice but the best in terms of availability. The good thing is that the summoner is capable of summoning the monsters that can get the job done. Also, the summoner did reduce all the opponent's monsters' health by one.


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HARKLAW
When avoiding to use magic, the option will certainly come down to melee and ranged monsters and which other monster is more capable of defending against this monster's type than the one with a shield ability. The shield ability of Harlaw makes it a strong monster that can take reduced damage from melee and ranged monsters. This monster is also immune to negative status effects.


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QUEEN OF CROWS
With two crucial abilities, this monster qualifies for selection. The close-range ability means it's capable of attacking from the front position and the headwinds ability reduces the enemy's ranged attack by one. The positioning of this monster right behind the defender is due to its health which is high enough to take plenty of hits before it can be eliminated.

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RAVENHOOD WARDEN
Where is the difficulty if there is no armor while battling under this ruleset? This is what this monster brought, "the difficulty". The "Protect" ability of this monster secured two armor protection each for itself and the entire team creating the needed difficulty for a weak magic ruleset battle.


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WEIRDING WARRIOR
The need for a quick takedown of armor brought about the need for this monster. Regarded as one of the most important abilities for this ruleset, the shatter ability takes down every size of armor in just a strike. This gives the team quick access to the enemy's monster's health.

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SOUL STRANGLER
This monster was not selected on ability-based but on weapon. The monster offered a low mana cost with high ranged damage booking its position on the team. Its speed is not bad either.


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CORPSE FIEND I usually refer to the Fiends as bonus monsters. This zero mana monster got the back position as a means of slowing down the sneak monsters that may be used on the opponent's lineup.

The Battle

Battle Details
RulesetsCounterSpell & Weak Magic
Mana Cap30
Available ElementsLife & Death
Battling ElementsLife & Death

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Click to Watch Full Battle


That will be all for this week. I hope you enjoyed the read. Please join me next week for another battle mage secrets challenge same place. Leave a comment on how the strategy can be better or any other of your choice.

Thanks for stopping by

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