MATCH RULES
HEALED OUT
All healing abilities are removed from Monsters and Summoners.
RISE OF THE COMMONS
Only Common and Rare Monsters may be used in battles.
LINEUP
TarsaFire element has pretty vast choice of good melee card, that's why Tarsa has always been my favorite summoner when playing fire deck. The ability of +1 melee attack help boosting those fire melee card even stronger. And the +1 HP boost improve the survivability of all card selected into battle. In short, a very helpful card in these 2 aspect. |
1st Position - Living LavaWhile playing fire deck, I always prefer to choose Living Lava as tanker, due to his SHIELD ability which halve the incoming physical attack. While having decent armor and HP at the same time, Living Lava did also provided devastating attack. And all of this become even better when combo with Tarsa ability. |
2nd Position - Fineas RageI have always choose Fineas Rage as 2nd position if mana are sufficient. Fineas Rage has very good HP and Speed (Higher chance to dodge!) to act as a backup tanker if the first position fall. Although with the cost it need, the attack of Fineas Rage can't be consider great, but with the help Tarsa this problem has been resolve. And while staying in the 2nd position, the REACH ability allowed him to attack as a melee and not wasting the turn too! |
3rd Position - Tenyii StrikerProtagonist of the week! Another melee attack to take the advantage of Tarsa attack boosting buff. Tenyii Striker come with ability SNEAK which allow him to attack enemy as melee even isn't placed in the first position. And as a card which only require 5 mana, it did provide a very good value in term of attack and HP. |
4th Position - Sand WormAgain, another melee card to take the advantage of Tarsa. Sand worm are one of the melee card with highest attack in the game. Same with Tenyii Striker, Sand Worm also has the ability of SNEAK which allow him to attack the last position of enemy team from any position. He was placed in 4th position in the hope that he would not be taken out too soon, so that he could deal as much as possible damage in the game. |
5th Position - Djinn ApprenticeDjinn Apprentice didn't have any special ability, but it has a pretty decent magic attack with the mana cost of only 5. I choose to have him in the team to provide some attack which could pierce through the enemy armor, in case enemy has a very strong tanker with high armor. |
Last Position - Naga Fire WizardAlways put some card which is able to tank in the final position, incase opponent used some card with ability SNEAK. Although Naga Fire Wizard doesn't have very high armor and HP, but her SHIELD would allow her to tank better than monster with mere high HP and armor. While providing defense at the last position, she could also provide armor piecing magic damage like Djinn Apprentice did. In short, playing the role of attacker and defender at the same time. |