The water element has a vast array of melee attack monsters, a good majority of which are incredible. Most of these monsters can do severe damage to opponents with little efforts. I will be presenting some melee attack cards that are awesome. Their stats are massive and they can influence battles.
Sea Wreck
Sea Wreck is a monster that wreaks havoc for the enemies. It has a melee attack power of 3. It also has 4 armors and a health of 12. There no doubt that these are amazing stats. Like all melee attack cards, this monster's preferred position is the first position. It has the armors and health excel in this position during any battle. It is a slow monster as it has a speed of 1.
Sea Wreck has the bloodlust ability at level 1. So every time it eliminates an opponent, it adds +1 to all of its stats. It also has the return fire ability at this level, so when it is hit with a ranged attack, it returns half the damage to the attacking unit.
By level 2, it gets the magic reflect ability so when it suffers a magic damage, it deals half the damage back to the attacker. At level 3, Sea Wreck has the heal ability which restores one third of its health each round. At level, it gets the amplify ability.
Kulu Mastermind
This is, in my opinion, a very strategic and powerful card. Its melee attack is a whooping 4. That's incredible. With such an attack power, it can eliminate enemy units with just a few strikes. Its health is 9, which is impressive. It is also very fast as it has a speed of 4. This card costs 9 mana.
At level 1, Kulu Mastermind has the weapons training ability, meaning units adjacent to it with no attack can gain its attack up to maximum power of 3. It also has another cool ability at this level, the opportunity ability. This ability lets it attack enemy units from any position in battle, and it targets units with lowest health.
By level 2, the shield ability is added. This ability reduces the damage it suffers from melee and ranged attacks by half. At level 4, it gets the enrage ability, which gives it bonus melee attack and speed when its health is not full.
Commander Slade
This is another fierce monster. Its melee attack power is 3. It has a good amount of armor, 5, and an impressive health of 8. Perfect for the tank position. Its speed is up to 4, so it is fast enough. This card costs 10 mana.
Commander Slade has the Enfeeble ability at level 1. With this ability, it reduces the melee attack of its target with every successful attack. It also has the dodge ability at this level, which gives it a 25 percent chance of evading ranged and melee attacks.
At level 4, it has the reflection shield ability. By level 8, it gets the backfire ability, so if an attacker misses it, that attacker would take double damage.
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