Prelude
Hi all, hope all is well for you and it is time for another Battle Mage Secrets. Last week, we looked a ruleset which favours the melee gang as every melee card can strike from any position. Today, we look at a classic ruleset that many of us are so familiar with.
Ruleset Spotlight
Noxious Fumes
Description:
- All units are Poisoned at the start of the game.
- Units with Immunity are not poisoned.
- Poison applied is one time, once cleansed, rebirth or resurrected, no longer poisoned.
- Enrage is triggered by Poison application.
What thrives with this ruleset?
Since this is no foreign ruleset to many, I will share on something that is a little different from usual on top of what we know about this ruleset.
Key is always Immunity. If you have a card that has this ability, this is the ruleset to shine since there will be no poisoned applied and card will be kept safe, where the remaining cards in play are shredded down in health due to the poison.
Next will be Cleanse. While this can only clear the negative status for the front card, it is still important especially if you have a strong tank which can outlast most cards. So when possible, do include one in your lineup to give your cards additional chance for survival and outplay your opponents.
Following which is the Martyr ability that is ever so useful in such a ruleset because it will be easily activated and give a boost to cards in your lineup that are adjacent to the Martyr card. And this stat boost will also be important for longer survival.
Now for the new thing that I will share is that, if you can strike harder and faster, it will help you wear down the health of opponent faster and let the poison take effect without you getting your hands dirty for the kill. So if possible, get those big hitters especially in the front and also prepare some Sneak cards to chew from behind. And before you know it, opponent lineup is already shaved thin.
Lastly will be on stats, health is the usual key one but if you can have higher speed, it works well too to allow you to gain advantage first.
With these in mind, let's start to talk about the battle proper.
The Battle
Link: https://splinterlands.com?p=battle&id=sm_Y82hXcDP2Aiohcz8QmGO&ref=bossingclint
Ruleset
Noxious Fumes, Explosive Weaponry, Rise of Commons
Mana Limit: 23
Splinter | Mana Cost | Position | Reason |
---|---|---|---|
Tarsa | 4 | Summoner | One extra health and one extra melee attack is important here because the melee attackers can hit harder and also survive longer |
Chimney Wallstop | 10 | 1st | Big card with high armour and health. It also has Blood Lust which can even propel it's stats if it kills any card. |
Firecaller | 5 | 2nd | The martyr giving card which hit equally hard as well. |
Scavo Chemist | 2 | 3rd | This card is here in order to cleanse the tank of the poison to outlast opponent. |
Xenith Archer | 2 | 4th | A filler for the lineup to do just a little more attack before it is being taken out by poison. |
Total Mana: | 23 |
Opponent Lineup
- Summoner - Lily Shieldpaw
- Position 1 - Drybone Barbarian
- Position 2 - Venari Crystalsmith
- Position 3 - Ajax Lightfoot
- Position 4 - NA
- Position 5 - NA
- Position 6 - NA
Prediction before pressing rumble
This match with both explosive weaponry and noxious fumes is going to end really fast with both rulesets accelerating damage taking. Cards will get badly damaged by the blast and swallowed by the poison. So key is how much value we can get in the first round. Opponent has a great summoner which make me worried if there is continuous Triage happening and helped opponent sustain with Crystalsmith also able to do some healing as well. Key problem for me will be the Drybone Barbarian which is known to hit real hard when enraged.
Let's battle!
Battle Synopsis
Round 1, As expected everything moved real fast. Venari Crystalsmith had been killed in the crossfire of blast and allowed Chimney Wallstop to gain Blood Lust and a boost in stat. Scavo Chemist had cleansed Chimney off its poison. So now it is all Chimney's show.
Round 2, This where all it ends. Poison is applied, Drybone Barbarian falls, Fire Caller fell as well, giving martyr stat boost to Chimney to make it even bigger at 8 melee attack. And all on my opponent side is a Ajax Lightfoot that is in a sitting duck position. With that situation, it was an easy cleanup for Chimney which landed the final blow to wrap things up and secure the victory.
Post Battle Summary
Fast and furious match that just lasted for 2 rounds. And that's how fast it can be in such a ruleset.
Did my strategy work? Everything was part of the plan and the strategy came up right against what my opponent has fielded. Chimney just stood tall amongst everyone with the martyr boost from Firecaller and also being cleansed by Scavo Chemist. Really great to see how everything come together and landing the win.
What's the Battle Mage Secret?
The Battle Mage Secret today is as per the title, to end it fast. We all know how fast Noxius Fumes matchup can be because of how fast it shaves off the health of the cards at the end of every turn. Anything with health less than 2 should not be fielded unless there is intent of detonation in the form of Martyr or Redemption.
Otherwise key is to put some big tank which can punish opponent hard and ensure it is cleared off poison. And especially for this case, my tank without poison will continue growing bigger with the Blood Lust which will further accelerate the match because it will be too difficult to handle. And with blast in the gameplay, some range attack from the back will help lower down the health of opponent tank fast to let poison clear it up. And that is why, we need to be fast then the game will set it course when poison kick in.
Wrap Up
I hope you guys enjoyed reading my sharing on the rule set Noxious Fumes. I would really appreciate it if you liked and/or commented to let me know what are you thoughts.
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Till my next battle sharing, take care, stay safe and happy battling!
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