My Splinterlands Battle Challenge Secret!!
Target Practice
Since today's event is Target Practice, I made the decision to come up with a decent combat. Eventually, I identified a match that would make the battle more intriguing: Yodin Zaku vs Posibilus the Wise. I will be employing Posibilus's the Wise reach ability advantage against Yodin Zaku's explosive weaponry.
Weak Magic is a fairly good set of battle rules because it protects your monster's armor from magic attacks. This means that a magic attacker hits your monster's armor first before hitting its health, Additionally, this battle condition has no heal and turns on target practice. There are only three elements that may be played in this combat: fire, water, and death. The mana for this battle is 51, which is quite large.
lets get on!
BATTLE CONDITIONS TO PLAY
Battle Mage Secret Strategy
Yodin Zaku is one of the most efficient summoner cards in the realm of Splinterlands. Its power abilities, which include bonus damage and strong health for extra assistance for acquaintances, and its most destructive ability explosive weapons that do harm to nearby opponent's monsters make it one of my powerful opponents to face off. I've suddenly realized that, although I am up against a level 1 Yodin Zaku, I actually have the full benefit of a level 2 summoner because I can summon stronger monsters than him.
Early Match up
In our initial confrontation, he was equipped with a level 2 living lava tank, which is merely formidable protector. In addition, he had a level 1 Cornelius, which is a weakling as it cannot heal. The majority of his monsters are range attackers. His Lava Launcher has a normal 3 attack and can debuff range attacks with Mirage. His Supply Runner is only level 3 and lacks buff speed, which makes it extremely fragile in my estimation. He also uses additional Spark Pixies, which have 1 health point but good 2 normal range damage.
On the other hand, my summoner is also a legendary card—Posibilus the wise, which guaranteed me of reach ability and giving all of my monsters an additional two health. Coastal Sentry is a simple and frequent combo that I would have while utilizing this summoner. I use Clockwork Aide to speed up all of my monsters on the field and give him weapons training from Kulu Mastermind. My tank is Diemonshark since I want to use the Rage ability. In addition, I used the magic monster River Hellondale to grant resurrection and more damage to all melee attacks. Lastly, but certainly not least, Swap Spitter is my favorite support for repairing broken armors.
Mid-Game Encounter
My opponent was too skilled at dealing damage and blowing me away during our skirmishes; he instantly broke through my armor and killed my Clockwork Aide. Nevertheless, I was able to revive him and use its ability once more; he gave me speed, protection and additional defense against snipers because all of his attacks were directed at Clockwork Aide, who only has one health point but has strong armor to withstand them. Since my opponent was able to quickly knock my Coastal Sentry down, she was unable to execute a proper double strike.
End Game
As the battle nears its conclusion, I have triumphed over Yodin Zaku, a key and advantageous opponent in this tournament. I was able to execute my combination effectively, and even though I lacked additional armor to protect me from explosions, I was still able to take advantage of Kulu Mastermind's superior damage and Swamp Spitter's repair ability. Yodin is strong right from the start, but in the long run, I was able to outmaneuver him and win this battle.
Splinterlands Battle Link ✍️
Ranked Battle
Target Practice