New expectations from Blockchain games

in #hive-1402173 months ago

Inside the blockchain world, it is not easy to predict anything but there can be so many expectations and to keep something sustaining, the expectations help. When someone is expecting something, an innovation is born or at least a solution is born. When it comes to blockchain games, there are many tricky areas and it is hard to predict what is good and what is bad and what can be good and what can end up bad. Only after experimenting with a few things, many people learn.

This article is going to list out some of the expectations that people usually have with blockchain games and these expectations make sense because these are the factors that makes a game stand out among others.

Long lasting tokenomics

Tokenomics plays a very important role when it comes to blockchain games. We don't have great dependency on this thing in ordinary games because there is no token but when it comes to blockchain games, there is a dependency on a coin or token, and economics is involved there. Usually, games start with fancy economics and slowly start having too much supply and very little demand.

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Interesting games

The games should be very interesting to play. The gameplay should not be a repetitive one. People would like to earn from the game but at the same time, they would like to also have some fun by playing the game. Considering this fact, it is good to build games with a proper storyline and make them interesting to play.

Better use experience and gamification

The game interface should be easy and good. Today top games are using some of the best game engines to build their games. Adoption of those game engines to build blockchain games is not that great. Maybe funding is the problem or experience is the problem but if that happens it will be a great user experience. Adding more stats for the players to compete with other players is a good thing. This will make people spend more time in the game and have more fun.

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Not a money grabber

Usually, games start with some initial investment and after a point the game development stops and there have been cases where the founder will have to abandon the project completely for various reasons. This makes the game a money grabber. During the bear market, many games saw this end line. Some games announced it and left the crypto space and some games disappeared one fine day.

Real use case for NFTs

People spend a lot of money purchasing NFTs from the game. Usually, these NFTs are put to use inside the game or it becomes a pride to own some NFTs. They are just collectible and they have no big significance inside the game. People who invest in a game and would like to play the game usually expect the NFTs to have some use case inside the game. This is a very common thing. As long as the users are communicated that NFTs are only collectibles, it is fine otherwise there has to be a proper use case in the game for NFTs.


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The blockchain games will be an avenue for NFTs to be more popular and I hope it gives NFT a second chance by making people believe so much in it

The caution against games that become money grabbers is especially important, as sustainability and transparency are key for long-term success in this space. Overall,I must say this is a thoughtful analysis of what it takes for blockchain games to thrive.

This will be a very great idea
People won’t just play to earn but play interesting games and also have the opportunity to earn NFTs

I am really happy for the future of the Blockchain world that is actually needed and this is really great

These parameters you've listed can be helpful in predicting blockchain games that will stand the test time, especially tokenomics. If it's an interesting game it will also help get people to play and keep playing it. I will keep your tips in mind if I ever venture into blockchain gaming. Thanks for writing. Have a great weekend.

A play to ear game that does not have the tokenimics well defined does not last long. An example of one that has already lasted 6 years is Rollercoin.

Most games have common resources that are used for trade or building things in game these should be what the tokenomics are based on. Examples being gold and silve in most MMORPG's used to buy and sell items, great token for game. Alos steel or iron used in many games to produce weapons, armor, items, etc again another great token. Instead of resouces being sold on a game market set up liquidity pools for trading these.

In regards to NFTs I see so many of them yet games really should limit these to somethign that effects gaming such as lonad plots. Or rare items that are hard to get in game.

Of course these are onlly my own thoughts and blockchain gaming is still evolving so I may change my mind on these thoughts in the future