Playing with Gold cards to increase Rp per battle, true or false?

in #hive-1402172 years ago

Have a happy start of the week, friends, readers and participants of this splinterlands challenge week! And for those new users who are reading this kind of posts for the first time also welcome to this fantastic project that allows the monetization of your gaming skills and Pvp battles skills. A wonderful world full of magic and powerful elements for you to reach the pinnacle in the company of your splinterlands.

For this week I decided to test the efficiency of a splinter, which I use frequently in each of my games, since I do very well with the fire splinter, I decided to evaluate the amount of Rp obtained in each victory with gold frame cards and older editions. I am a player who invests little by little and I find it convenient to direct my investments momentarily to rentals and rentals, since I can practically raise my playing power with a season and get profits with the chests at the end.

image.png

Images designed in Canva and CoolText

As I mentioned before, this post will be directed to a series of games and check if it is really worth to play with gold editions and why or why not it is not worth to give them utility?

I have tried multiple ways to increase my profit margin per season, either by renting to play in higher leagues or by evaluating purchasable playing equipment to avoid rentals and convert end-of-season profits as long-term investments. I am a loyal supporter and am convinced of the great adoption this project can get in the years to come, but I also know that if I don't invest enough I can't reap good returns. I am constantly searching to increase my profitability and my investment capital, I have been reading and researching ways to increase the amount of Rp earned per battle in order to get a higher amount of reward chest and have a higher probability of getting better profits and keep increasing my gaming power.

image.png

image.png

The team rented for this opportunity is governed by the same ideals and the purification of the most priority monsters to reduce costs and increase profits. I mentioned this strategy in some previous publications and I must emphasize that it adapts perfectly to multiple game situations, highlighting some factors which I consider necessary to conceive a victory.

As all players already know, thanks to the new update the production of Rp and the use of own cards are the ones that allow to add points to obtain reward chests and at the end of the season. Therefore, I manage the thought that the older the edition, the higher the level, the category and the rarity. These points can increase for each battle. That's without taking into account league positions and game streak, ¡just battles!

image.png

This is the game team selected to carry out this mission and research to find out for sure if it does or does not affect the production of Rp. Certainly, the costs to rent these characters are higher compared to a normal edition. It should be noted that although the costs are higher, they are still significant, since for the bronze league only low level cards and a good arsenal of strategies are required to proceed with a decent game operation. This applies in my case, it is necessary to remember that market prices are in constant movement and the higher the level, the higher the cost to rent.

image.png

Indeed, after researching in other battles, since I already exceeded my history of games with that streak, position and similar teams. I came to the conclusion that it is convenient to use gold cards from the older editions in order to get the most points for the rewards. Such statistics were taken thanks to the history of games according to low-denomination tops that are in similar positions to mine. Taking into account the time elapsed to battle again, assuming that the players have their capture rate at the maximum. I do not know how to visualize this rate, only the results of the battles and it is necessary to gather a calculation between many players taking into account the use of own cards and those of the starting team. All these data were analyzed according to my history in the bronze league, since I have not reached a higher league for some time.

Tangible evidence of my research.

image.png

Source of data

Battle between @yuutt & @sasude

image.png

Letters rented by @yuutt

image.png

Battle between @zollaelida855 & @tienr6

image.png

Letters rented by @zollaelida855

image.png

In this way I want to demonstrate part of my argument stated in the previous section and I will attach the necessary screenshots so that you can check the amount of Rp obtained per battles

image.png

image.png

The effectiveness of this fire sliver starter kit has a high win rate in my game history, as long as it is well executed. I tried to selectively assemble a team that was playable and combinable among the cards in the starter kit to take advantage of multiple game scenarios and add Rp to earn reward chests while I build my promotion. The effectiveness of such equipment will really depend on the level of the characters and the player's ability to put together their battle strategies. From my experience it is a game team which has acceptable costs and always lead me to my ideal position in the bronze leagues.

image.png

At the moment I am waiting for the full recovery of my capture rate to continue advancing in the leagues and getting rewards as I gain a position in the bronze league table. I am very excited despite the great end of the season that is only hours away and the arrival of the new updates which can suddenly trigger the game tokens and some of its items.

image.png

I have reached the conclusion and final stage of the topic selected for this occasion, the necessary proof to validate the rumor about "The golden card game to increase profits and Rp percentage". I must admit that before the realization of this post I kept a little incredulous and did not count that the increase was so significant, I approximate that it increases between 10 or 15% per battle with all the gold edition characters in battle. After comparing the performance between old battles and battles of my fellow players I can validate the increase in Rp per battle. This is a very important and remarkable factor that can change the profitability of all retail players who do not own their own equipment and need to rent, since they can increase their reward rate and therefore the probability of getting better rewards. The time has come to thank and say goodbye to all the readers who dedicated part of their valuable time to read this post, I hope it will be helpful for you and that you can support me by leaving your opinion in the comments!

image.png

Clic AQUI para comenzar a jugar

Imágenes creadas en Canva
Capturas de pantalla extraídas de splinterlands

Sort:  


The rewards earned on this comment will go directly to the people sharing the post on Twitter as long as they are registered with @poshtoken. Sign up at https://hiveposh.com.

Congratulations @jhanna30! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s):

You received more than 250 HP as payout for your posts, comments and curation.
Your next payout target is 500 HP.
The unit is Hive Power equivalent because post and comment rewards can be split into HP and HBD

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Check out the last post from @hivebuzz:

HiveFest⁷ - Participate in the Balls of Steel tournament and get a new badge
New badge - LEO Power Up Day - September 15, 2022
Support the HiveBuzz project. Vote for our proposal!

Thanks for sharing! - @rehan12

Very detailed analysis. Well as Splinterlands grows bigger more tactics, more investments also more time is going to be needed in the coming days.