Mass Effect: A Galaxy of World-Building (Review)

in #hive-1402172 years ago

The Mass Effect trilogy is a personal favourite of mine, ever since I played the first one back in the day. Mass Effect 1 was released in 2007 and I remember enjoying it at the time, knowing very little about the intentions of the series. It's created by Bioware, back when they were at the top of their... game.


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I remember not completing it on my first playthrough, and then I heard that the second game was coming out, and went back to it, especially after hearing about a feature that I had never heard about in any other game.

Save games from the first game would not only port to the second but the third as well. I obviously missed the memo when I picked it up and just liked the look and sound of it when I saw it in the shop. Porting save files obviously meant that any of your choices and actions taken in each game would be remembered and would give long-lasting effects; allowing these games to be enjoyed as one large experience, rather than individual releases of the same franchise.

Needless to say, Bioware became one of my favourite publishers, especially when I played Dragon Age: Origins and KOTOR 2. They have kind of fallen from grace, but their legacy is long-lasting.


Mass Effect Review
This isn't going to be a review for the series, because I'd like to talk about my favourite part of these games; the world-building and lore.

But, for the sake of it, I'll give a quick overview of the series and give my thoughts on it, in case anyone would be interested in playing them.

In 2021 the remastered trilogy was released, which included all three games, with next-gen graphics, as well as all of the DLC - bar one - which to me is the best thing about playing the remastered edition. Back in the day I never had a chance to play them, so to be able to go into it now - with everything included - feels like playing them for the first time.

You play as John, or Jane Shepard, who within the first few minutes of the game comes into contact with an antient bit of tech that gives him/ or her, visions of the demise of all intelligent life in the galaxy.

Now, Shepard has to convince everyone to join together to fight them. As the game progresses, Shepard and his crew discovers that they are called the reapers and come around every 12,000 - 14,000 years and wipe out all intelligent life; essentially resetting the galaxy.

If you like RPGs and don't mind a lot of dialogue in your games, I think this series is a must-play, especially if you like Science Fiction stories and highstake, against the odds spectacles.

The first game - even with the remaster - is clunky and kind of shows its date in the controls, and the dialogue is a bit too much. But, by the second game, most of the gameplay quirks are sorted out and the dialogue feels much more concise. If the save port feature wasn't a thing I would almost recommend going straight into the second one, but to be honest, the first one has a lot of charm. It also sets up the trilogy really well and gets you invested in the characters, story, and universe.


The Crew
Accompanying the great protagonist is a great group of characters, some of who, are with you from the first to the third game, and they are all well-written and feel three-dimensional.

Each of them has issues, problems, hopes, dreams, and desires, which are discovered through dialogue throughout the games and you can even decide to help them complete their solo missions, which helps to grow your relationship with them and helps them open up to you even more.


The Lore and World-Building
Mass Effect is set in The Milkyway Galaxy and is set about 160 years in the future, taking place between 2183-2186 C.E.

The history of the games tells of explorers who reached Mars, and while there, they discovered ruins and technology of a long-extinct race. One thing leads to another, and after traversing further into space, they discover Mass Relays.


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Mass Relays are essentially big canons in space that blast ships from one-star cluster to another; they are placed all over the place and help the races of Mass Effect get around.

While traversing further into space than they ever had before, humanity started colonizing planets, carelessly threading into territory that wasn't theirs, which then started something called 'The First Contact War' This event is referenced a lot, especially in the first game. Because of this conflict, humans are distrusted, hence why no one believes you about the reaper threat.

There is a lot to unpack, but I want to continue by choosing a few crew members, who represent larger races and lore elements, and the kinds of issues you have to overcome while keeping a ship full of aliens together who all share history with one another, both positive and negative.


Tali'Zorah Vas Normandy and The Quarians


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Tali is one of the crew members you come across in the first game and she stays with you until the last game. Throughout the games you discover more and more about her people, the Quarians and their story is pretty sad.

At some point, hundreds of years ago, they created artificial life and these droids, called the Geth were used as a slave race essentially until they gained sentience and overthrew their creators. A lot of Quarians died, and the survivors had no choice but to run away from their home world. Leaving it to the Geth.

Now they live in a vast collection of ships, that are collectively known as the flotilla. Because of this, their immune systems are essentially non-existent, meaning they have to live in suites, which protects them from germs and viruses. A suit breach, or cold could mean death to them and when they want to take a partner, they have to take a hell of a lot of medication to get themselves ready. One of the most intimate things they can do with their partner is exchange oxygen tubes, which is kind of like kissing, but while this is good for climatizing themselves with their partner, it too has its risks.


The Geth and Legion


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The Geth act as the main enemy of the first game, and by the time you meet Tali you have already encountered them multiple times. They are fitted with self-destruction measures upon their death, which stops anyone from reverse engineering them or learning about them.

In the second game, you meet a Geth known as Legion who isn't like the rest of them and he joins your crew. But, with this comes apprehension from Tali, as her home world was lost to them. She's not the only one who distrusts Legion, as most of the crew know what they're capable of and have been fighting them for a while.

Legion quickly became one of my personal favourites after he joined the crew, and I the dynamic between him and Tali really interesting and it was a conflict that had a good resolution.


For Now, I'll End This Post Here
This post got a little bit too long for me to get into another couple of crew members I wanted to speak about. But, I'd like to come back and discuss a few more of them, and their histories.

The World Building in this series is amazing, and each of the crew members and races has a reason to distrust or dislike one another, which is a testament to the writers and creators of it and is a great example of how to make a world feel lived in.

I think the important thing about world-building, especially amongst races and factions is identifying who their friends are and who their enemies are because once you nail down the conflict, dialogue can be helped, a lot.

Personally, I love writing factions, and it's a lot of fun to create them. It's pretty easy because once you create the laws of the world, you can find out who dwells on which side of it; once you find out where a group stands it's easy to create believable interactions between them all, which helps to create their history and with that, it's easy to spot where they may be going.

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This was a fantastic series, and the worldbuilding was pretty great. There were a few moments where it felt a little 'Planet-of-Hats'-ish to me, where there wasn't a lot of explored depth to the cultures, but I think that's to be expected with most games where politics and culture aren't the focus.

Yeah, I get that man. I think if Mass Effect was a strategy there would have more work put into cultures and intrigue. I do think the codex's really help to give a lot more information that doesn't come up on dialogue.

Planet-of-hats? !LOLZ what's that? I don't think I've heard that before, I assume there's a planet where people wear funny hats and that's their thing hahaha

I do think there's enough to raise questions and get people invested, but that's the thing, once you delve into a new world you just want to dive as deep as it goes and sometimes the pool is a bit shallow.

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Planet-of-hats? !LOLZ what's that? I don't think I've heard that before, I assume there's a planet where people wear funny hats and that's their thing hahaha

The 'Planet of Hats' trope was coined I think in response to early Star Trek worlds - where we'd meet this new culture but it seemed like everyone was more-or-less the same. The Planet had one 'hat' it wore - everyone was warlike, or everyone was super smart, or everyone was sexy - etc. Everyone we see shares a single defining characteristic.

Vulkan culture is Logic and nothing but logic. Klingon culture is War. All Romulans are sneaky spy-warriors.

It's a fun trope that is to a degree unavoidable where we're seeing a lot of places for a short amount of time.

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Oh right, I'd never heard the term before, but that makes sense, kind of like how every Krogan you encounter in Mass Effect is a brutish merc or an old war hero of some sort. Same as Batarians or Vorcha really, how they're all underworld gang members.

I watched a video about Star Wars and the way most planets can be defined by a key feature, but the person made the arguement that it's to know where we are straight away once there's a scene in a certain place.

I'm going going to design some maps soon enough for some of the worlds of my stories, I love making maps and sometimes they're great for creating new locations.

Yeah, where we're visiting a ton of different locations in the media we're consuming, it's useful as a trope to say 'now this is a new location'.

I'm excited to see some maps! I love worldbuilding maps so much!

Maybe I could organise a day of the week to release a prompt in the world building community. Map Making Mondays something like that, could be a bit of fun.

We did a run of Map Mondays wayyyyy back when @lacking was still active here and we were co-running the Worldbuilder account like two years ago. As it was basically just he and I aware of the community then, it didn't get much traction... but I would definitely support a mapping prompt. (Oh, and I sneakily gave you Mod permissions over there last week, so feel free to also pin the Map prompt).

ALSO! In case it's helpful for your planet-making - I found a fun random generator that can be used for inspiration. https://anodyneprintware.com/planets/

Oh man, that's sick! I'm going to check that out and see what comes of it, I have a bunch of planets, but I want more, especially just one off worlds I can visit for a chapter just to serve a single purpose without the need to dig deep into the location.

Also, I noticed that man, I wasn't too sure what the Mod status entailed, I'll look into it and get something going. Alonicus's prompts are some fun, and I'd like to help out with some too, so I don't mind covering the map side of thing to see how it goes

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I played the first and second as soon as they released for the Xbox 360 back in the day but I never got around to playing the third. I was excited for the release of the remasters but dialogue heavy games are just not appealing to me these days. Hopefully I'll get to it one day.

Yeah, I've heard a lot of people who got turned off as soon as they picked up the first game. I don't think it's for everyone. I got into a terrible habbit of skipping dialogue recently when gaming, but to be honest, with the remaster of this I've been hanging on every word because the writing is so good. They're a great couple of games to get lost in.

!PIZZA

I remember losing months of my life to playing Mass Effect 2 on my xbox 360 back in the day. I was amazed at how immersive it was, atmospheric, storyline ec and felt i was almost in my own sci-fi movie

I couldn't agree more with this review of the Mass Effect trilogy! The series truly is a masterpiece, with its deep and engaging storyline, memorable characters, and stunning visuals. Each game builds upon the last, creating an epic journey that will stay with you long after the credits roll. From the intense combat to the heart-wrenching decisions, Mass Effect is an experience like no other. If you haven't played these games yet, I highly recommend giving them a try. You won't be disappointed!

If you want to see how badly Mass Effect ripped off other science fiction stories, go watch the TV show, Babylon 5. Mass Effect is almost a complete clone of this series' story, with a few changes.

I was so sad when I finally played through Mass Effect and saw all the parallels between it and the earlier TV show. Not blatant copying; but enough copying to make it uncomfortable and cheesy.

Really? I've never seen Babylon 5, but I have heard of it. I'm going to give it a watch, although it's a shame that Mass Effect took a bit too much 'inspiration' from it. I always thought the game was a fairly unique and well-written game with great lore and an interesting story.

I've always wanted to write an exhaustive article about how Mass Effect draws from Babylon 5 as almost a primary source. Maybe I will do that. I tell my wife every time she sits down to replay the Mass Effect series every few years.

I'll be keen to see your take on B5, it's one of the best (if not the best) sci-fi TV shows ever.

Sick, I'm looking forward to watching it. I'm actually afraid to watch it though, just in case it ruins Mass Effect for me haha

This is my first replay of the series since back in the 360 days, and in ways it feels like I'm re-discovering the series which is cool.

100% do a comparison post about it man, I'll read it, could be an interesting multi-part dive into it.

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