Well, it finally happened. I'm sick to death of looking at bamboo, sugarcane, and I need more melons than my tiny patch provides...
So it's time to automate the bullshit!
I mentioned that this would be the plan in the prior episode I filmed, and I'm happy to announce that it's basically done now. Let me walk you through it with some screenshots. I'll be editing up a video later once it's actually totally done, but for now enough of the guts and the outsides are up that I think it's a fine time to show it off.
Plus, my 1yo is teething and only sleeps on my chest right now until she's well out, so I've got an hour that I can write but not really play. Might as well spend it showing off some progress eh?
First and foremost, our little outline shown last time needed an entrance and I thought it might be fun to have that be a nice covered porch. A better look at this shows up later, but this is me building it and staring at an escaped villager.
Porch figured out, it was time to do some plotting. For this to be automated in such a tiny spot, I knew I'd have to get a little inventive for my Redstone and item distribution. And so, like the gosh darn professional I am, I plotted my three farms with a little wool!
Cursed sugarcane on the left.
With the plan very generically laid out in wool, and the porch created as a bit of a colour template, I was feeling pretty good about this build. I'm hoping that my plans actually work out AND look good in the end, being as this is entirely of my own design.
As bamboo being an eyesore was a large part of the catalyst for even wanting to design this, I figured it would be appropriate to start on that farm first. Which meant I may as well go ahead and create my collection setup first, as it's the main underground aspect of the build.
This little bit here is the heart of my bamboo farm. Observers to tell when something hits the top, and a nice little piston setup to chain that resulting redstone pulse down to our piston and hoppercart setup.
Of course, no collection setup is complete without a way to funnel those items around. So, it was time to make a simple comparator clock.
Which I use to shoot the collected items into a set of water channels, which then bring those items up to our hopper setup for our chest area.
Growing! ITS ALIIIIIVE!
And here we have the chests these get deposited into.
Not too shabby for a quick little farm! At this rate I'll be burning the excess for horribly inefficient fuel sooner than not!
Next time, I start on the pumpkin farm. There's a lot of iron golems in my future, and thus... I need a lot more pumpkin than I have right now. But, as this is getting a little long, I'll save that for tomorrow.
As always... Until next time, Happy Gaming!
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