Welcome back to my blog, @queen-silvia. The current theme for Battle Mage Secrets is Earthquake
. Well, We all already know that this ruleset is giving -2 physical damage to any monsters who doesn't has flying 🦅 ability. Physical damage here means the damage will destroy the armor 🛡 first if monsters have armor. Unlike the Noxious Fumes ruleset, the damage caused by Poison will always reduce the health ♥️ points directly regardless the creature have armor or not.
Well, there are many strategies 💻 we can use to win earthquake battle but in this article let us discuss in depth about how to use snare 🗑 ability properly to win earthquake battle easily. Here is the basic concept of Earthquake :
Fundamental Concept of Earthquake
Earthquake : Non-flying Monsters take 2 Melee damage at the end of each round..
Based on the ruleset, It forces players to use monsters with flying 🦅 ability in order to not getting -2 melee damage in each round, that means the best strategy for this ruleset is to use monsters or summoner's who have snare ability. There are two options, either using Brighton Bloom 🌷 as the summoner and utilize monsters with snare 🗑 ability or using Vera Salacia 💦 as the summoner to give all friendly monsters snare ability and use all monsters who have flying abilities. The concept is same which is giving all monsters flying and snare ability at the same time. For me, I would like to use Brighton Bloom 🌷 as the summoner and some monsters with snare 🗑 ability because the line up could be more solid.
Option | Summoner | Monster |
---|---|---|
#1 | Brighton Bloom | Any monsters with snare ability |
#2 | Vera Salacia | Any monsters with flying ability |
Why snare ability is very important in this ruleset? The reason is because our opponent will try to use monsters with flying 🦅 ability so the best move is to remove it so that they could get -2 melee damage in each round. There are many strategies we can utilize when dragon 🐉 splinter is not available (which means Brighton Bloom will not be available too). Here are some of good strategies which we can apply :
1. Use monsters who have protect 🛡 ability
Although this is not as effective as using flying ability but giving armor for all friendly monsters can protect 🛡 our monsters for several rounds. The more monsters or summoners with protect ability, the more our monsters become protected from -2 melee 👊 damaged caused by Earthquake. Here are some monsters with protect ability from each splinters :
Fire | Water | Earth | Life | Death | Dragon | Neutral |
---|---|---|---|---|---|---|
Ferox Defender | Crustacean King | Spirit of the Forest | Silvershield Sheriff | Ravenhood Warden | Gloridax Guardian | Arkemis the Bear |
Venari Wavesmith | Queen Mycelia | Truthspeaker | Tower Griffin |
Before the introduction of Chaos reward Soulbound cards, fire 🔥 and death 💀 has no monsters with protect ability and with the presence of Ferox Defender and Ravenhood Warden, all splinters have monsters with protect ability. Another option is to use monsters who have very high armor 🛡 like Diemonshark who have up to 6 armor. The more armor, the more protected the monster is!
2. Used monsters who have Martyr ability
This strategy is often being used when martyr monsters like vruz, Fire Caller 🔥, Noa the Just, Fungus Flinger 🍄, Iziar and Venari Marksrat 🐭 are available in the battlefield. Once they died due to earthquake, the adjacent friendly monsters will receive additional +1 to all stats which makes them stronger. We can also activate the martyr again by using monsters who have resurrect ✨ ability in the battlefield.
Well, In this article we'll implement the theory of how to use snare 🗑 effectively in a Gold League ranked battle. All of the battle aspects within the game like Mana, Rulesets, Team line up and battle strategies ⚔️ will be explained in the next subtopics. I hope you like it. Let's start the discussion with Rulesets and mana first.
Rulesets
There are 3 rulesets in this battle, Here they are :
The most important ruleset to think about is the Earthquake. As we have discussed a lot in the previous sections, the best move for this ruleset is to give the all the creatures both flying 🦅 and snare 🗑 ability at the same time since flying ability will protect friendly monsters from -2 melee damage in each turn and the snare will remove flying ability from the opponent monsters.
The second "most important" ruleset is melee mayhem 🔨. This will enable all melee 👊 monsters to attack from each position in the battle field. The best move for this ruleset is to utilize monsters who have demoralize 👀 and thorn 🌵 ability since demoralize will reduce all melee 👊 monsters damage by -1 and thorn ability will inflict -2 damage right after melee monsters attack their target. Any summoners who can give -1 to opponent's melee damage like Camila Sungazer or +1 to friendly melee damage like Daria Dragon Scale is also a good option 💯 too.
The last ruleset is Healed Out ❌. I think this ruleset is not really affecting the battle much since it has minimum impact in the battle. It negates all the ability to heal ✨ like self heal or tank heal. The splinter who is suffered the most from this ruleset is earth 🍃 splinter since it has many monsters who have heal ability such as Khmer Princess, Goblin Psychic, Queen Mycelia 👑, Wood Nymph, etc. So what matter in this ruleset is we have to kill the opponent faster before they do.
Mana and Splinters
The mana is pretty small for gold league, 21 only. So we have to be creative to arrange good team with very limited mana. All splinters are available in this match that means we can use Brighton Bloom 🌷 to give all friendly monsters flying 🦅 ability to protect them from -2 melee damage in each round. One or two monsters who have snare 🗑 ability will be great also so I used Whelp Herder, a dragon monster with opportunity and snare ability. Its mana cost is low so it fits with the mana of battle in general. For 21 mana, I would suggest to use monsters with maximum 4 mana so we can fill all the spots and build up strong 💪 team.
In low mana, I have a template line-up team which I always used in many battles, The line up consisted of Failed summoner as a tank because of his demoralize 👀 ability to reduce all of the opponent melee damage and magic reflect to return the magic attack 🔮 back to the opponent monster. the next monster is queen mycelia 👑 because of her protection ability to give friendly monsters +2 armor, amplify to increase damage from Magic reflect and Thorn 🌵 and triage ability to heal friendly monsters who have the lowest health points. The last monsters is Dr. Blight 👹 because of his pretty decent abilities, poison, scavenger, camouflage, and affliction at gold league.
Having template line up is very important so that we can reduce time thinking about the team line-up. We can use the given time to think about how to counter ⚔️ the opponent instead. What kind of strategy need to be used, etc.
Summoner
Level 6 Brighton Bloom
Tips 💡
Brighton Bloom is a "must used" summoner for Earthquake ruleset as she gives flying ability to all of friendly monsters
First Monster
Level 8 Failed Summoner
Attributes
"Tips 💡 : Failed Summoner is a powerful tank monster to counter melee and magic monsters. Be careful with the oppress ability as this monster has no attack"
Second Monster
Level 8 Whelp Herder
Attributes
"Tips 💡 : Another key ability in Earthquake ruleset is Snare. It removes flying ability of the target and never miss against monsters with flying ability"
Third Monster
Level 2 Epona
Attributes
"Tips 💡 : Additional 1 Health Point in low mana battle is very important as it helps the target to keep alive when the damage is not sufficient to reduce all the HP to 0"
Forth Monster
Level 3 Queen Mycelia
Attributes
"Tips 💡 : Queen Mycelia is a great monster to play counter strategy against melee and magic attack as Earth Splinter has some monsters with magic reflect and Thorn ability"
Fifth Monster
Level 4 Grenadier
Attributes
"Tips 💡 : Grenadier is one of good option in Earthquake ruleset since he has snare ability to remove flying ability from the target"
Sixth Monster
Level 3 Dr. Blight
Attributes
"Tips 💡 : in low to mid mana battle, Dr. Blight always become great option at gold league with his affliction, poison, camouflage and scavanger abilities."
Alright, all the line up has been explained, Now let's move to the battlefield and see how to use snare ability effectively in the battlefield.
Here is the battle looks like in the first round :
I filled all the spots started from the first to sixth place so that the protect 🛡 ability can work optimally. The more monsters in the battle field, the more armor provided. Brighton Bloom 🌷 used in this battle to give all of friendly monsters flying ability so they won't get -2 melee damage in each round. Besides, I set 2 monsters who have snare 🗑 ability, the first one is Whelp Herder with his opportunity ability and the second one is Grenadier who is attacking the target at the first position. different target makes the snare attack work effectively 💯 since the attack will target different monsters. Dr. Blight 👹 at the last position to give poison to the target.
Snare ability works perfectly against flying monster
This is the last round of the battle, As we can see the protect 🛡 ability works very well to hold the opponent's melee 👊 attack. Both Dr. Blight and Queen Mycelia Magic attack penetrates the opponent armor and hit the health points directly which is killed Diemonshark pretty fast. One thing that makes the opponent die very fast is because there is only 1 monster who have flying 🦅 ability, that means the rest of monsters will always take -2 melee damage in each round. In the last round, Only Pelacor Bandid left and it's impossible for him to take down 4 monsters alone. The Brighton Bloom team won the match 💪.
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In the previous post we had a Lv.3 Gold Foil Venari Knifer card for the giveaway. In this giveaway post, there will be another Gold Foil card that you could possibly win, Here is the card :
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Notes :
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