Welcome Everyone
Hello Hivers and Warriors in Splinterlands, hope you all are having a great time enjoying your battles in Splinterlands. Let's enjoy the game and fight for some amazing rewards. Having battles in Splinterlands is always a good choice to spend your time. I enjoy every battles in Splinterlands and had great time in opening Rebellion packs. Normally, I will share anything about Splinterlands on the social media, it could be about cards, abilities, rulesets, battle reviews, End of Season results, or my playing experience.
The topic of this post will mainly focus on my strategy on the Water Element. And let's move on and discuss how we won the battle.
The Principal Rule Set: Fab Four
Up to four units can be used.
Note: The best strategy is to utilize the useful abilities to match the rest rule set. Try to use high mana monsters if it is a high mana battle since most of them have more abilities to give you advantage.
The Battle Rules
36 Mana Cost
Fab Four: Up to four units can be used.
Unprotected: Monsters will not receive any armor in the battle.
Stampede: The trample ability could trigger multiple times if monsters are killed.
My Team
Please refer to the Battle Link here.
The Lineup Analysis
Summoner
The POSSIBILUS THE WISE with trample ability is definitely a good combination with the rule set of Stampede since it could trigger multiple times if the enemy monsters are killed. As a result, my strategy is to match the trample ability of the opportunity in water melee monsters.
Front Row
The BAAKJIRA is an outstanding front tank in advanced battles when it reaches the max level since it is a 6 mana tank with 16 health and self-heal ability. By looking at the stats compare to the mana cost is truly worth for the mana we spent. Plus, the void ability could help it reduce magic damage received. The slow ability nerf the enemy speed and strengthen buff all our monsters in health.
Second
The COASTAL SENTRY is always my second monster in the line up that every time I use the POSSIBILUS THE WISE as my summoner since the double strike of COASTAL SENTRY is an advantage with reach ability plus the trample ability. Moreover, if we have the COASTAL SENTRY over level 6, the piercing ability also helps counter the shield of enemy.
Third
The DEEPLURKER with opportunity enables it attack the enemy in any where as a melee monster. It is a chaos edition beast in water element since it is super super powerful by only costing 6 mana. The opportunity provides good advantage to place it in the middle of my team and the demoralize ability could nerf my enemy. Meanwhile, the poison ability sometimes works well too.
Fourth
The DIEMONSHARK is definitely one of the best fits in the first place or last place since we have enrage and retaliate ability when it comes to the max level. In first place, it is a good tank with retaliate to counter melee attack. And in last place, the retaliate to fight back the monsters with sneak ability in any cases. The enrage ability could buff the melee damage and speed of my DIEMONSHARK as long as it is not in max health. The retaliate ability counters melee monsters with 50% chance to attack once more.
Battle Result
It was a good example to proof that the trample ability and opportunity works well. As a result, my reflection is that I will try to use this strategy when the rule set is favorable or I have enough mana to pick all the monsters with relevant ability to make a combination. Besides that, I also learn the strategy from my enemy to utilize the swiftness ability in some cases. I will definitely try this strategy in the future.
Win Rate Analysis
The strategy works well as I have approximately 70% of chance in winning this battle based on 100 battles of simulation in Xbot. This website helps me improve my win rate as the time goes by since I normally check every win rate of my rank battles afterwards, which helps me build up better strategy to make more wins. Definitely suggest all of you or new comers in Splinterlands to utilize the function of this tool.
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