How I became a Pixel Game Artist PART 1 & my 1st tutorial

in #hive-1402175 months ago

My Background story: I started my journey in mid-last year (2023) learning Augmented and Virtual reality development using Unity Game Engine. I was excited at first and challenged because it was something new to me entirely while still managing my job as a civil engineer. My main issue with learning Unity was that I didn't have a good laptop for Unity to work on my laptop. I was using a 4 GB RAM laptop. I struggled to run my setup as well as compile my C# scripts using Visual Studio Code. I felt discouraged entirely but still pushed forward watching YouTube tutorials and learning online through Udemy (Glad to have Brackeys back 🕹).

After speaking to my mentor about my decision to quit learning due to my low-specification laptop. He then suggested making game assets for me for two reasons:

Firstly, due to my artistic skills in digital art using Photoshop and Illustrator. This was before Adobe's recent Terms and conditions about accessing your creations' usage rights from their products.

Secondly, it can be easily monetized through Art commissions, selling assets on itch.io, freelancing or even working for Indie games studios, which now have huge traction due to layoffs from AAA studios.

Lastly, Aseprite; my favorite pixel art program is fairly affordable (around $20 one-off purchase) and would work very well on my low-specification laptop without hanging.
After my call with him that night, I started my learning journey as a Pixel Game Artist.

(To be continued......)

My First Pixel Art Tutorial :

To create a detailed pixel artwork, one must understand the pixel art medium and how tiny Pixel can be combined to create a net composition while maintaining readability as well as aesthetics. Due to the "delicate" nature of the medium, there are a lot of rules that govern it to avoid any deviation.

For my artwork, I started by organizing the composition, ideation, and gathering reference images; mostly on Pinterest. I want something nature-like, small in size, appealing, and relatable. This made me choose a Simple platformer tile set design fitted in a 156x149 canvas size.

Character:

My character is a Red-riding hood-inspired chibi female in a 16x16 size. I tried different variations from the eyes before choosing the final piece. Also, I struggled while creating the hood and spent a lot of time figuring out how long the red cloak should be.

Landscape tile set:

The landscape is based on a simple land tile and grass which contains a bit of noise 😞 and less readable details for a grass tile (My honest opinion). To cover for this I added the plain green surface to reduce the imperfections.

.

Clouds/Sun/Sky:

I chose a simple cloud design with only 2 colors for the clouds in the foreground while the other were duplicated with a reduced opacity of 35% to create depth and fill up the remaining part of the plain Blue Sky.

Animation:
My entire animation is made up of 6 frames looping continuously.
For the text, it was a simple up and down movement with the top most at the 3rd and 4th frames.

The character possesses an idle animation with key features at the hood, cloak, eye, and movement of the hands.

There was no sub-pixel animation on the artwork.

And that's a complete rundown of my work. Feel free to follow me on my social accounts

Artstation portfolio: https://edeodinakachukwuj6.artstation.com/

Instagram: https://www.instagram.com/odispixel?igsh=YjdoMzV0eG9kZGhp

PS: I don't and would never support AI-generated images. Hence don't in any way use my work as a training model for your AI. Art has a tradition and expression no matter how it is.
AI can never replace the skills of an Artist.

Stay tuned for part 2.....

A big shout-out to @thisnewgirl who after seeing her work made me post mine. I didn’t know there were pixel artists here. Open to new connections. Thanks

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Nice work you have done, I will be aware of the work you do, I invite you to explore my profile in nft showroom, where I have the arts that I have been making.

My gallery of pixel art

Thank you so much for the invite. I've checked your gallery, Awesome 💯💯. Storytelling is one thing I would like to be good at. Your NFT artworks has a lot of inspiration and story behind it which is not easy to pull off. AMAZING!!!

What a great story! Your creations are definitely inspired and the resources you've shared will spread to others on how to create no matter what. Good luck on your ventures ahead and I am excited to see how you progress!

I'm honoured 💯💯💯. Thanks so much. I'll be sharing any resource and tutorials that I have for people to grow. Pixel art is really an "easy" medium to pick up once you understand it.

Sometimes even an imperfect work can be attributed to an art style if it is maintained throughout the entire design/composition.

I'll be sharing more artwork and resources for others and possibly my own creations and walk flows too.
Thanks a lot once again.

Welcome to the best web3 network ever. Have fun around here!

Thanks a lot for having me. Yeah 👍👍. I went through the community post in detail and I loved it that was the reason I joined. I definitely add my own spice to the network. 💯

Interesting! Eagerly waiting for the later parts.

Thank so much. I'm already working on it. Will release it this week.

Welcome to the community, man. There are a lot of talented people on Hive, some are artists too, even pixel artists.
Have you met @manclar? He makes some good art pieces.

OMG. Thanks for having me. I'm honored to be here. I believe so. I went through the art communities and found a lot of artists creating amazing and mind-blowing works 🎨. I saw a few pixel artists when I did my survey but hopefully, I would gradually locate all of them.

Honestly, I haven't, but I'll check him out immediately. I'm sure I would learn a lot from him and his work too. Thanks for your help. I appreciate

thanks for the mention bro, this guy has some nice pieces.

OMG 💯💯 Thanks a lot for the compliment. I have been honing my skillset since hoping to so that my design skills can match production quality.

I read Pixel Logic by Micheal Azzi, and bought almost all the courses on Pixel Art on udemy. I have watched and practiced almost all tutorials by Adamcyounis, Brandon James, Pixel Pete, Saultoons and many other awesome Youtube channels. I practice a lot and try to maintain design principles. My next improvement areas are animation, detailed-rich artwork and working with large sprites.

My main interest is on gaming more than just drawing pixel artworks like normal landscapes or fruit icons.

Yes, I have the pixel logic, an essential piece and I know all the artists you mention, I particularly like the work of Brandon James, in reality he is not a human being, he is an alien =D.

Great that you focus on gaming, I am focused on the artistic part, although little by little I am designing my sprites for my own game (It is a very long-term project, I advance 1 meter every 3 months and I have about 20 kilometers left). of things to do).

Keep practicing, and every time my time allows, I will visit you.

😂😂. All of them are Aliens 😂😂. Awesome, thanks for the encouragement, and good luck with your game project. All I can say is that "Great things take time" and I believe that your game would be awesome. I'll keep practicing for sure. Also, I will be moving to Twitter soon to participate in pixel dallies prompt tasks and connect with other artists there too.

Nice work. Appreciated and a warm welcome here. You came to right place, your skills would be nourished here and you will be in touch with many artists here. Best of luck ahead .

Thanks a lot. I appreciate your kind words. I'll keep practicing and building more artworks 💯💯

I almost let this great topic pass without commenting on it.
That was quite interesting and it looks like you put some time into it.
Nice.

Well, if it was few months ago I would say that it would be time consuming but now I can make them with more than half the time.

This piece took only 4 hours to complete in total. That's from ideation to gather references to trail and errors and cleanup. As well as some "wasted time" on social media 🤗. Only the character too most of the time.