Piercing 🗡️ Splinterlands

in #hive-140217last year

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Temos muitas habilidades interessantes no Splinterlands que possibilitam a criação de inúmeras estratégias e composições, uma delas serve especificamente para sobrepujar a armadura e permitir que o dano físico não seja totalmente ignorado apenas 1 de armadura e essa habilidade será o foco do post de hoje. Provavelmente você já sabe mas essa habilidade é a Piercing , seu efeito é permitir que qualquer dano excedente à armadura seja causado à saúde do inimigo.

Essa habilidade pode ser muito útil em partidas que possuam a regra que aumenta armadura ou contra times que o oponente use alguma carta com esse efeito. Alguns exemplos mais comuns são:

Armored Up

Nessa situação é muito benéfico que seus atacantes possuam Piercing para não ter todo o seu dano reduzido pela armadura, mas para funcionar ainda mais efetivamente é bom saber quais são outras características que podem beneficiar o uso dessa habilidade.

  • A carta precisa ter um valor de ataque elevado.
  • Inimigos com pouca armadura/vida.

Apesar de ser útil em qualquer carta, se o seu monstro atacante possuir um ataque muito elevado as chances de utilizar essa habilidade com eficácia são muito maiores. Vamos tomar como exemplo a Coastal Sentry. No level 4 essa carta possui 4 de dano e Double Strike mas ao atacar um oponente com 1 de armadura seu primeiro ataque será completamente ignorado e ela perderá 3 de dano que poderiam ser o suficiente para eliminar o inimigo. Ao evoluir para o level 5 ela recebe a habilidade Piercing e seu potencial ofensivo aumenta significativamente.

Se o oponente utilizar duas cartas de baixo custo com proteção de armadura na sua linha de frente que geralmente aguentariam 2 ataques, a Sentry no level 5 é capaz de eliminá-los rapidamente com seus ataques. Se ainda não ficou claro para vocês o quanto essa habilidade pode melhorar a eficiência dos atacantes físicos, deixe-me compartilhar com vocês uma partida que mostrará perfeitamente a Piercing funcionando na prática.

Battle.

A mana disponível dessa batalha era muito pequena e é comum que composições com armadura sejam formadas nessa situação pois é um aumento significativo na sobrevivência das cartas e foi exatamente isso que ambos os jogadores fizeram (ainda havia o incentivo da regra Weak Magic que tornou a armadura efetiva contra todos os tipos de ataque). A diferença entre as nossas composições é que ele encheu seu time com cartas de baixo custo para tankarem hits enquanto seus dois Sneaks faziam o trabalho sujo.

Já a minha estratégia foi deixar algumas cartas de baixo custo para servirem de isca enquanto o Jared Scar utilizaria todas as suas habilidades para fazer uma missão solo. Percebam que o combo de habilidades dessa carta é ótimo para essa situação: ele é incapaz de errar ataques por causa da True Stike e possui um ataque elevado que somado ao Piercing garante que essa pequena armadura não será o suficiente para reter seus golpes. O Bloodlust é apenas a cereja do bolo e podemos ver ela sendo ativada durante cada rodada dessa partida.

A Piercing permitiu que o Jared Scar precisasse dar metade dos ataques que seriam necessários caso não possuisse essa habilidade. Ao longo das 6 rodadas que essa batalha durou esse lendário hipopótamo mostrou todo o potencial da sua combinação de habilidades e finalizou o confronto de maneira épica!

Existem muitas cartas com essa habilidade caso você tenha interesse em testá-la, e se por acaso o Jared Scar tenha chamado sua atenção e você deseja saber quanto seria necessário investir para adquíri-lo, aqui vai seu orçamento:

Jared Scar level 3 (6 cópias)

  • Alugar: 3,414 DEC/dia ($0,003)
  • Comprar: 14.161,372 DEC ($11,81)

Se não quiser arriscar comprá-lo ainda pelo menos considere alugar para testar em batalha, você verá que nas condições certas a habilidade Piercing pode fazer uma enorme diferença. Utilize-a agora e nunca mais sofra contra monstros fracos protegidos com sua pouca armadura!

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

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We have many interesting abilities in Splinterlands that make it possible to create numerous strategies and compositions, one of them specifically serves to overpower armor and allow physical damage to not be totally ignored just 1 armor and that ability will be the focus of today's post. You probably already know but this skill is the Piercing , its effect is to allow any damage exceeding the armor to be dealt to the enemy's health.

This ability can be very useful in matches that have the rule that increases armor or against teams that the opponent uses some card with this effect. Some common examples are:

Armored Up

In this situation it is very beneficial for your attackers to have Piercing to not have all their damage reduced by armor, but to work even more effectively it is good to know what other characteristics can benefit the use of this ability.

  • The card needs to have a high attack value.
  • Enemies with low armor/life.

Although it is useful on any card, if your attacking monster has a very high attack the chances of using this skill effectively are much higher. Let's take the example of the Coastal Sentry. At level 4 this card has 4 damage and Double Strike but when attacking an opponent with 1 armor its first attack will be completely ignored and it will lose 3 damage which could be enough to eliminate the enemy. When evolving to level 5 she receives the Piercing ability and her offensive potential increases significantly.

If the opponent uses two low cost cards with armor protection in their front line that would usually withstand 2 attacks, Sentry at level 5 is able to quickly eliminate them with its attacks. If it is not yet clear to you how much this ability can improve the efficiency of physical attackers, let me share with you a match that will perfectly show Piercing working in practice.

Battle.

The available mana of this battle was very small and it is common for compositions with armor to be formed in this situation as it is a significant increase in card survival and that is exactly what both players did (there was still the incentive of the Weak Magic rule that made armor effective against all attack types). The difference between our compositions is that he filled his team with low cost cards to tank hits while his two Sneaks did the dirty work.

My strategy on the other hand was to leave some low cost cards to serve as bait while Jared Scar would use all of his abilities to do a solo mission. Notice that this card's ability combo is great for this situation: he is unable to miss attacks because of True Strike and has a high attack that added to the Piercing ensures that this small armor will not be enough to hold back his hits. The Bloodlust is just the icing on the cake and we can see it being activated during each round of this match.

The Piercing allowed Jared Scar to need to give half the attacks that would be required if he did not possess this ability. Over the 6 rounds that this battle lasted this legendary hippo showed the full potential of his abilities combination and ended the match in epic fashion!

There are many cards with this ability should you be interested in testing it, and if by chance the Jared Scar has caught your eye and you want to know how much you would need to invest to acquire it, here is your budget:

Jared Scar level 3 (6 copies)

  • Rent: 3.414 DEC/day ($0.003)
  • Buy: 14,161.372 DEC ($11.81)

If you don't want to risk buying it yet at least consider renting it to test in battle, you will see that under the right conditions the Piercing ability can make a huge difference. Use it now and never suffer against weak monsters protected with your little armor again!

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

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