Hi all this is the work i did for the nodevember challenge between blender shader artist, it's the first year I participate, and I'm struggling to stay ahead of work while challenging my shader knowledge, that's why I finished 3 of the prompts today, and decided to publish the nodes only on Hive for people to come visiting my blog from the twitter challenge.
Hope I'm finding you guys well, This is the picture for the ocean shader I created, but i ask you guys to go and check the video here because it's really worth seeing.
I added a moving cube at the center of the shader sample to let you see the depth effects, the lighting is pretty hard, that's why the colour is similar to artificaial pool water, it's actually more bluish if the light is normal.
Here you can see the nodes of this shader