The Work On Blender Continues

in #hive-1586949 days ago

We got another few hours in on blender today, and it's really coming together.

This has been so much fun and today I noticed something while we were working.

The stories inspired this, and now that we're doing it, this has inspired some more stories.


Here's are two buildings my mate made.

After a few hours today he had a couple finished and was able to render out an image to have a look at what it could look like. Obviously this is just a test, as we'll have a wider shot and plenty more buildings in by time we get the real shots, but as an example of what it could look like, it's deadly.

I'm really looking forward to the process of placing buildings on the map and building up the city in that way.

Also the cool thing about doing it like this is the fact that we'll be able to get shots of different areas, rather than just one.

We're a while away from that though.


Here's the first one I made today.

It's a factory type building, but I actually like a certain aspect of this that became a happy accident as I was near the end of making it.

I realised that morphing two styles in one, alien, and Human, it gives this interesting look and kind of tells a story.

This is a post-war world, so the idea of shells being rebuilt by different people creates this dynamic which I think shows the world as a living and breathing thing.


Here's the back of it.

I might continue working on this because I'm not fully happy with it, but as a background building it's not bad.

Creating them in a way where they can be duplicated and rotated is what we're going for.


After finishing up on the factory I got to work on a Skyscraper.

I like the design of this one, even though it isn't finished yet. The general shape is cool though.


Here's the other side of it with some landing platforms from a previous building added to it.

This is kind of what I mean. One building that could easily be duplicated and placed front and back. It would kind of be noticeable here, but for the most part I think we'd get away with it.

We're going to have three tiers of buildings, larger, medium and small. Which will also help to break them up a bit and give dept to the rendered images.


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Congratulations! You are progressing very fast!

Blender is great. I've been doing a lot of work in it recently.

Oh cool, what kind of stuff have you been doing?

I've been really enjoying it.

Oh cool, what kind of stuff have you been doing?

I don't know where to begin :) lately not modelling, but I have modelled and been using the sculpt tools for 3d-printing. Then I often use it as a camera to record 2d-animation, I use particle-systems for effects, stabilizer for footage, and hopefully I will do some character animation also both based on mocap data and hand animation.

It is a multi tool that can be used in so many different ways.

I haven't gotten into the sculpting side of things because it seems really confusing. I do some model making with clay, though, and would love to transition into digital sculpting.

Currently, I and a friend are just focusing on making buildings to set up some sci-fi landscape shots, mainly dystopian kind of cityscapes. It's going well so far.

If you're every working on it when we're on, you could join our Discord chat, we just kind of hang out working and occasionally talk about what we're doing, or just chat about general stuff.

I think that sculpting is pretty intuitive, but it helps a lot to have a digitizer so you can "draw" on the object. That way you will also have touch sensitivity which is not there if you use the mouse.

For buildings it is not that useful except if you want gargoyles :)

What good progress my friend, by the way I also use Blender at work🙂👍