@dcrops released a preview of its BETA Content. This is a huge leap in terms of gameplay and content from the ALPHA stage which made 2.7$ per BETA pack (pre-sale price) reasonable from the initial 2$ ALPHA pack sale.
Taken from the dcrops site:
Built on the HIVE blockchain, dCrops is a cryptocollectible game where you are put in the shoes of a farmer. You have complete control of your farm where you can grow various crops. Will you be upto the task? Climb the leaderboard and get rewarded with CROP tokens. Hodl your assets and increase your CROP power to get daily hive rewards. Complete quests to earn mystery seeds and other items!
Speculations on how the recent changes will affect the BETA gameplay:
- Plant, Cook, Craft, Hodl and Profit.
- The amount of content in BETA opens to more areas in monetizing the game as a Play2Earn.
The previous gameplay only revolved on planting crops, sell for shares and earn CROP tokens. Now BETA edition shows the beginning stages of a more player driven economy within the game by having several avenues for income generation based on the upcoming internal markets for trading crop and crafted items.
The recipe and their corresponding end product take a lot of time to produce given how some ingredients aren't grown in one season alone (it takes 15 days for one season to end and 60 days for all four seasons to complete). This means a recipe can take around a month to complete unless exchange items between players will get implemented (hinted for future updates).
Despite how expensive DCALPHA cards may look like on the market, I'd say we're still looking at bargain prices in relation to how much utility these cards will be on the future updates. There's a lot of ALPHA cards used on the above list of ingredients.
There would be a lag in gameplay as players would have to rely on RNG to get more raw materials for crafting tools. Players that put more focus on completing quests will have a higher rate of returns if they just sell the raw materials they got lucky with.
There were hints on having an internal market within the game where players can trade their crops which I'm guessing will be extended to crafted items and minted tools. This internal market opens to more diverse playing strategies to be profitable.
Like how some with a large stack of seeds can just settle for being a producer of raw crop without bothering with the crafting/cooking route. Or how some would specialize in building their skills at producing a specific item which only few players in the entire game can actually excel given the limited supply of NFTs. I'd say BETA is just the beginning towards shaping the player-driven economy within the game.
Probably one of the most important aspect of the game I like is how much passive this still is. You don't need to baby sit your game to maximize your rewards. Less than 3 minutes to check on things daily or every few days till harvest is enough as compared to P2E games that drain a lot of your time just to squeeze in as much value as you can.
If you're interested in playing the game, please check out:
@libertycrypto27's dCrops: Introduction, Tips and Buying Strategy, Planting and Harvest Step by Step Guides and Beta Presale Purchase Cases Evaluation
A link to my previous post prior to the recent update.
If you made it this far reading, thank you for your time.
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