I've played 14k battles in Splinterlands last year. After the 14k battle, the game still amazes me because I may encounter a combination of rules I have never experienced before. Moreover, different dynamics apply in different leagues. However, writing strategy suggestions that appeal to most players is possible. Summoners give the same features to monsters in every league. In this context, I decided to make an explanation through summoners. I'll start with Chaos Legion summoners since their prices are more accessible.
I have won many matches lately with Possibilus The Wise(PTW). That's why I decided to tackle this summoner first. There are many powerful cards in the water element. And Possibilus The Wise(PTW) makes said cards even stronger.
Features of PTW
As the cover image shows, PTW adds two lives, trample and reach features to the cards. It's evident that plus two health makes monsters resistant to attacks. The Trample feature allows Melee cards to attack the next card after killing the opponent. Reach, however, will enable tanks to be used in the second row. Trample and Reach features are related to Melee monsters. So, PTW is a summoner that strengthens Melee cards.
Weaknesses of PTW
Acceleration and protection are the two main features I look for in summoners. PTW has neither. That's why I didn't use this summoner for a long time. Speed is a very critical variable. Fortunately, water element monsters are fast, and we have cards that will add speed to the team/slow down the opponent. We can also gain the Protect feature through cards.
Ideal PTW Team
In my opinion, Baakjira is the strongest of the 500+ Splinterlands cards. It slows down the opponent and adds health to your teammates. When two lives added by PTW are included, the number of lives increases to 19. Thus, it becomes an impenetrable wall. Thanks to its self-healing feature, it is almost impossible to overcome it.
Secondly, I use Coastal Sentry, a Soulbound Card. In the level 10 version, it attacks twice, 5+5. Moreover, it also has a piercing feature. Its lower versions have 4+4 attack power. Considering that the trample feature comes into play if the opposing card dies, it is ideal for the second row.
In the third row, I usually use Deeplurker. Deeplurker, one of the most effective offensive weapons with five attack power and poison, is also fast.
Other cards may vary depending on the characteristics of the game. I use Kelp Initiate or River Nymph because of their cleanse properties. I want Baakjira's healing feature to remain active until the end of the game. River Nymph paces the team, and Kelp Initiate provides triage support. Supply Runner is also one of the cards I use for acceleration. Moreover, it offers additional health.
Risks Encountered During the Game
We need to complete the opponent's cards to accelerate the team sufficiently. So, in addition to Baakjira slowing down the opponent, I use one or two cards that will speed up the team.
The opponents put Artemis The Bear first. It is difficult to destroy this card due to its Forceshield feature. Fortunately, most of the opponents also use Deeplurker. Thus, the attack points of Deeplurker and Coastal Sentry are reduced to four. After two turns, they destroy Artemis The Bear and move on to other cards, thanks to the trample feature.
To use PTW, the mana limit must be over 30. Using PTW does not provide effective results in games with smaller mana limits.
Rulesets Suitable for PTW
In cases where range attack and/or magic attack cards cannot be used, PTW becomes a strong summoner candidate, as it is highly suitable for melee attacks.
We can use PTW in Unprotected rules because it increases the health of our monsters by 2.
+2 health is beneficial in the Noxious Fumes ruleset. Since the problem of missing opponent cards is eliminated in Aim True rules, we enjoy the comfort provided by high firepower to the fullest.
Likewise, we can use PTW in the lost legendaries rule set, provided that we use Demonshark instead of Baakjira in the first place.
We can also use PTW in Equal Opportunity games with high mana limits. We use Venari Marksrat's Martyr feature. Thus, Coastal Sentry and Drybone Raider give opponents a difficult time.
TL;DR
The Water element contains many powerful cards. Most Water cards are fast and suitable for implementing all kinds of strategies. Baakjira and Deeplurker provide excellent opportunities for six mana each. PTW takes the powerful cards of the water element to the next level. It makes a significant contribution, especially to cards with melee attack features.
The cornerstones of PTW-based strategies are Baakjira, used in the first place, and Coastal Sentry, used in the second place. This card, which can attack twice, also makes a difference with its piercing feature.
A battle I did today may help visualize the setting I tried to explain above: https://splinterlands.com?p=battle&id=sl_5247ac34171425e1ce97ffbd08d0b86b&ref=muratkbesiroglu
The max-level version of PTW is currently sold for $116. Its price is above the average of Chaos Legion summoners, but it is worth the money.
Thank you for reading.