The 100x Windmill Economy: Citizen Trainer Guide
Let's Discuss How to 100x 1 HIVE Playing dCity daily for 1 year.
Welcome to a new era in dCity! In this post, I'll walk you through how to turn a 1 HIVE investment into a potential 100x return using a Citizen Farming strategy. This guide builds upon my previous post, where we discussed getting started with just 1 HIVE and entering the dCity leaderboard through citizen farming.
Today, we’re diving deeper into the Windmill Economy—a new meta that I believe will reshape how most players approach dCity. Though some of these ideas are still theoretical and involve future market projections, the numbers don’t lie.
Introducing: The Windmill Economy and Citizen Trainer Strategy
Let’s start by clearing up some terminology. In this guide, I’ll be referring to the Wind Turbine card as the Windmill—so get used to it! Now, let’s jump in.
In the last post, we explored the basics of citizen farming, but here’s where it gets exciting: by optimizing your strategy with windmills and citizen training, you can potentially 100x that initial 1 HIVE investment.
Although we don’t yet have a fully competitive top 400 leaderboard, the potential is clear, and Citizen Training is poised to become the next major strategy—if it hasn't already, just under a different name or understanding.
Why Windmills? Breaking Down the Numbers
I ran the numbers on three starter city builds, and Windmill Economist builds came out on top.
The Worker to Income Ratio is a critical metric in dCity.
The Windmill offers a 3:2 ratio, while the Ice Cream Shop provides a 7:3 ratio.
This makes windmills the most efficient buildings to grow with right now.
For example, consider a 500 SIM Windmill compared to a 1400 SIM Ice Cream Shop. The windmill provides more efficient growth and expansion, especially as you begin to train and hold Young Citizens.
Each expansion of this strategy brings you closer to being able to train more citizens, driving up your long-term profitability.
Key Concepts: Citizen Farming, Citizen Training, and Citizen Experiments
Let’s define some key terms that you’ll need to understand this strategy:
Citizen Farming:
The act of minting new citizens from your dCity investments. This is one of the most basic strategies in the game and can be achieved passively by delegating 500 HP to dCityRewards. You can also earn citizens from your position on the top 400 leaderboard or through combined building claims for Luxury Street, Communal Housing, and Migration Center.Citizen Training:
The process of upgrading Young Citizens as they grow, eventually minting them into new roles. While the chances of minting a high-value citizen like a Tax Collector (worth 150k SIM) are low, each trained citizen typically sells for more than their initial cost. With the right strategy, Citizen Training will allow you to make profits and potentially mint high-value citizens.Citizen Experiments:
This involves experimenting on undesirable citizens (e.g., addicts, homeless, or criminals) with negative stats. By experimenting, you can potentially turn them into super citizens with enhanced stats or tax refunds, depending on the president’s choices. This can be a profitable way to make the most out of lower-tier citizens.
The Windmill Starter City: Step-by-Step Guide
Let’s break down how the Windmill Starter City works. Here's a quick overview:
Start with 5k SIM and buy the starter city to get on the leaderboard and claim Young Citizens worth 700-1k SIM daily.
With an income of 1014 SIM per day, you’ll see an ROI in just 5 days with market action.
Once you hit your ROI, begin to reinvest by buying another Windmill and two Economists for 6098 SIM.
This strategy allows you to grow your city while training additional Young Citizens. Here’s how it looks over time:
Example Growth Plan:
- Step 1: Initial Investment - 5k SIM in, generating 1014 SIM/day.
- Step 2: Reinvestment - Buy a Windmill and 2 Economists for 6098 SIM.
Your income rises to 1019 SIM/day. - Step 3: Repeat - Continue reinvesting in Windmills and Economists.
Continue reinvesting in Windmills and Economists.
Every week, add 1 Young Citizen to your training loop instead of flipping it on the market, increasing your daily SIM income.
After 23 days, you’ll have 3 Young Citizens in training, a steady passive income, and a daily claimable NFT worth 500-1k SIM.
At this point this city can balance training 3 more citizens without experiencing a loss from negative stats.
Long-Term Projections: 50x ROI in 6 Months? 100x ROI in 1 year?!?
If you consistently reinvest and prices remain stable, your 1 HIVE investment could grow into a 57 HIVE-valued city generating 1120 SIM/day. Over 6 months, you could:
Begin training up to 60 Young Citizens, potentially minting high-value citizens like Tax Collectors (150k SIM) or Politicians (30k SIM).
Accumulate 30 Windmills and 60 Economists(their value in addition to the Young Citizens you are training provides the 57 HIVE estimate), further boosting your income and citizen-training capacity.
Technically this would be an INSANE 57x but I am claiming a 50x to be conservative and account for calculation errors and unrecognized variables.
Obviously, the potential rewards far outweigh the risks, making this a strategy worth exploring. Imagine half of your minted citizens doubling in value, with some even reaching 5-10x their original worth!
Playing consistently every day for an entire year would yield a respectable 100x and potentially 1000x following this strategy with the capabilities of Citizen Training.
Final Thoughts
The focus of dCity has shifted towards city building to access more citizens to train.
The Windmill Economy is more than just a quick way to turn a profit—it’s a scalable, long-term strategy for success in dCity. Whether you’re minting Young Citizens, experimenting with lower-tier citizens, or training future Tax Collectors, the question isn’t whether you’ll make a return.
The real question is: How much do you stand to gain?