3Dart: sylvester stallone young (Esp/Eng)

in #hive-1743013 years ago

  • Hello hivers! happy day, afternoon or night 😁
    Today and yesterday I dedicated myself completely to making this head in 3D, I wanted it to look as good as possible, and I really liked the result, although there is something that makes it not look like the actor, maybe I should have modified some features of the face. I must say that it has been a long time since I tried to recreate a character like that, this one came out better than the previous one, the experience using the program and a little more knowledge of it made the result better. I show you my previous attempt to recreate the beautiful Scarlett Johansson in this way, but it went very wrong lol.

  • ¡Hola hivers! feliz día, tarde o noche 😁
    Hoy y ayer me dedique full hacer esta cabeza en 3D, quería que quedara lo mejor posible, y la verdad me gusto mucho el resultado, aunque hay algo que hace que no se parezca al actor, quizás debí modificar algunas rasgos de la cara. Debo decir que hace muchísimo que no intentaba recrear un personaje así, este salió machismo mejor que el anterior, la experiencia usando el programa y un poco mas de conocimiento del mismo hizo que el resultado sea mejor. les muestro mi anterior intento de recrear a la hermosa Scarlett Johansson de esta forma, pero salió muy mal jajaja.

rostro_scarlett_practica_1_topologia.png

rostro_scarlett_practica_1_topologia2.png

  • This time, as the title says, I tried it with the actor Sylvester Stallone, and although the resemblance is what I wanted to achieve, I think it turned out quite well.

  • En esta ocasión como el titulo lo dice, lo intente con el actor Sylvester Stallone, y aunque el parecido es el que quería lograr, me parece que salió bastante bien.

stallon_1.jpg

  • The process was a bit long because I did it to be able to animate it and I wasn't very clear on how to do the topology, so I had to look at some guide images.

  • El proceso fue un poco largo porque lo hice para poderse animar y no estaba muy claro de como hacer la topología, así que tuve que estar viendo unas imágenes de guía.

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  • I made the hair with particles to make it look more real. Perhaps the flaw in the resemblance is that the references I used from the front and from the side were not very similar.

  • El cabello lo hice con partículas para que se vea mas real. Quizás la falla en el parecido sea que las referencias que use de frente y de perfil, no eran muy similares.

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  • Regarding the texture, it's the first time I've tried it this way for a character, and I liked it a lot, I used the stencil I made a tutorial of a few months ago.

  • En cuanto a la textura, es primera vez que lo intento de esta forma para un personaje, y me gusto mucho, utilice el stencil del cual hice un tutorial hace unos meses.

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  • and here at the end I leave you the gif with a 360 degree turn, I hope you liked it.

  • y por acá al final les dejo el gif con giro de 360 grados, espero les haya gustado.

cabeza_stallone0001_0100.gif

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Looks cool. I like the style!
Great effort pushing through all the challanges! I see the growth in your skills from the Scarlett Johansson to this one. ✨️

Thank you! I really like 3D and feel like moving forward is great.

Yay! 🤗
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ME gustaria aprender a hacer estos trabajos, yo lo veo muy bien.. Especialmente todoel proceso.!

Muchas gracias amigo.
Si quieres aprender, solo tienes que dedicarle tiempo para aprenderlo, asi que si puedes y te gusta, adelante amigo.

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Perhaps because of the (rather nice) texture, my brain is having a hard time deciding if there's a more cartoonish bent to this or if it's just having a hard time fighting with the chosen fov xD

basically I think if you'd done a tiny bit more something with the hair and eyes there would have been a definitely more realistic look, and if you'd stylised the texture a bit more there would have been a more cartoony look

That's quite impressive, especially if you painted the texture in Blender's texture paint (I don't get on with it so had to put a plugin on top of it x_x). And nice job with the edge modelling too :D

Hahaha it has to be those features you mention, and maybe he has a slightly wider face, I liked the result but I still can't get it to look very similar.
The stencil is great for making textures, I'll try to use it more, I only use blender and sometimes I use adobe as a support.

Topology is important when your animating the face. Even if you don't plan on animating the face, it's a good practice to keep it in check.

You've done another impressive artwork again this time.
As for me, I can't model/sculpt a good looking head yet. 😁

Keep it up man.

!1UP

Thanks friend!
Topology before practicing it scared me haha, but it's not that difficult, I haven't applied it for a long time, I managed to do it in several of my sculptures, I think that if I dare to do it again I would have better results now. What I still fear is the rigg XD

It's all on practice.
If we keep on practicing it from time to time then we will surely improve.
The challenge is the availability of the time to practice.

One of the things I am considering, though, is choosing a specific specialty.
It's difficult if we try to master all of 3D fields.
Personally, I am thinking of specializing in character creation. 🙂

It's true what you say. I still don't know what to focus on, but I also like character modeling.

It's difficult to choose right? But we have to. Hopefully, my interest will not change overtime. 😁

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