Double Triage VS Double Strike

in #hive-1776823 months ago

Translated by ChatGPT.

No matter how experienced you are in Splinterlands, there will never be a 100% correct strategy that guarantees your victory. After all, there are many random factors that influence the outcome, so you should always strive for the highest possible chance, but certainty will always be unattainable. Today, I competed in a match where both players created very similar teams with one fundamental difference:

My opponent placed their Iziar in the last position and chose two cards with the Triage ability to provide healing and keep it alive as long as possible. I went for a more aggressive composition, placing Iziar between two cards with Double Strike to take advantage of the Martyr ability buffs.

Battle.

Notice that the compositions are very similar, but one focuses on survival while the other on damage. Since both also chose Adelade Brightwing, there was the possibility of applying a Resurrect during the match. Although this works in the opponent's strategy, it’s harder to fit because you depend on the luck of the attack order for the heals to be applied before Iziar is killed again. In my case, the double buff guarantees +4 Ranged Damage for two cards with Double Strike , a substantial increase in offensive capability compared to the opponent's team's healing possibility.

A critical point for my composition was the adjacent damage from Blast caused by Prismologist, which could eventually kill Pelacor Arbalest, using up the Resurrect and breaking my main damage combo. Fortunately, it remained with 1 HP after the second attack, enough to ensure that Iziar played its role correctly.

After Iziar was hit twice and activated its double Martyr , my team received the necessary buffs to deal a lot of damage per round and easily eliminated the enemy team's Uriel the Purifier. With their tank defeated, there were no more chances for the opponent’s team, and all their cards were quickly eliminated.

This match was a great example that there is no absolutely right or wrong in Splinterlands. After all, the opponent's strategy was excellent and it works perfectly against teams that aren’t capable of dealing so much damage per round. They just got unlucky that the goal of my composition was precisely that, which rendered the double Triage ineffective.

The fact that there is no "black and white" but rather many shades of gray makes this game extremely versatile and full of possibilities, making each match unique and full of surprises. A few days ago, I received a message on Facebook (yes, I still use that social network 🤣) from a friend saying he missed playing Splinterlands, that the game was good but the only problem was staying in the Silver league (mentioning the difficulty of facing Bots).

When he played, there wasn’t a separation of Modern and Wild Ranked yet, but the problem with Bots persists to this day and has been the game’s Achilles' heel for a long time. I hope things develop for the better because I see a lot of potential in this game and want to see it evolve over the years!

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

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Independente do quão experiente você seja no Splinterlands, nunca haverá uma estratégia 100% correta que garantirá sua vitória, afinal existem vários fatores aleatórios que influemciam no resultado e por isso você sempre deverá buscar a maior chance possível, mas a certeza sempre será inalcançavel. Hoje eu disputei um confronto em que ambos os jogadores elaboraram times bem semelhantes mas com uma única diferença fundamental:

Meu oponente posicionou sua Iziar na última colocação e escolheu duas cartas com a habilidade Triage para fornecer cura e mantê-la viva o máximo de tempo possível. Eu parti para uma composição mais agressiva, posicionando a Iziar entre duas cartas com Double Strike para aproveitar os buffs da habilidade Martyr .

Battle.

Observem que as composições são bem semelhantes, mas uma focada na sobrevivência e a outra no dano. Como ambos também escolheram a Adelade Brightwing, teríamos a possibilidade de aplicar um Resurect ao longo da partida. Apesar disso funcionar na estratégia do adversário, é mais difícil encaixar pois você depende da sorte na ordem de ataques para que as curas sejam aplicadas antes da Iziar ser morta novamente. No meu caso o duplo buff garantirá +4 Dano a distância para duas cartas que possuem Double Strike , um aumento substancial na capacidade ofensiva quando comparado com a possibilidade de cura do time adversário.

Um dos pontos críticos para minha composição seria o dano adjacente do Blast causado pela Prismologist que poderia eventualmente abater o Pelacor Arbalest, gastando o Resurect e quebrando meu combo principal de dano. Felizmente ele permaneceu com 1 de vida após o segundo ataque, quantia suficiente para garantir que a Iziar desempenhasse seu papel corretamente.

Após a Iziar ser duas vezes e ativar seu duplo Martyr , meu time recebeu os buffs necessários para causar muito dano por rodada e eliminou facilmente o Uriel the Purifier do time inimigo. Com seu tank derrotado já não havia chances para o time adversário e rapidamente todas as suas cartas foram eliminadas.

Essa partida foi um ótimo exemplo que não existe algo absolutamente certo ou errado no Splinterlands, afinal a estratégia do adversário era ótima e ela funciona perfeitamente contra times que não são capazes de causar tanto dano por rodada. Ele apenas deu azar que o objetivo da minha composição seria justamente esse e isso acabou inutilizando a eficiência do duplo Triage .

O fato de não existir "preto no branco" e sim várias camadas de cinza torna esse jogo extremamente versátil e com muitas possibilidades, fazendo com que cada partida seja única e cheia de surpresas. Alguns dias atrás eu recebi uma mensagem no Facebook (sim, eu ainda uso essa rede social 🤣) de um amigo dizendo que sentiu saudade de jogar Splinterlands, que o jogo era bom mas o único problema era se manter na liga Prata (mencionando a dificuldade de enfrentar os Bots).

Quando ele jogou ainda não existia a separação de Modern e Wild Ranked, porém o problema com os Bots perdura até hoje e tem sido o calcanhar de aquiles do jogo a bastante tempo. Espero que as coisas se desenvolvam para um melhor caminho pois vejo muito potencial para esse jogo e quero vê-lo evoluir ao longo dos anos!

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

Se o Rei não se mover, seus súditos não irão segui-lo.

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It was a close game from the beginning, but I think the martyr of the legendary IZIAR gave you that edge to completely take the game. Good win

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Your post was manually curated by @Shiftrox.
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Hi, nice game my friend, "Iziar" with "Martyr" is great and "Drybone Raider" with "double strike" too.👍👍👍


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