Speed and Randomness Battle

in #hive-1776823 months ago

Translated by ChatGPT.

Splinterlands is a relatively unpredictable game, after all, there are various rulesets that can be randomly combined in a battle with different elements and available mana. Additionally, you always need to try to deduce what kind of strategy your opponent will use to come up with a better counter-strategy, fitting several variables into this equation.

But everything becomes even more fun when both players create almost completely mirrored compositions, focusing mainly on the randomness brought by the Scattershot ability. Today I will share with you this extremely random and interesting match where both players bet entirely on speed but gave up control of their attacks by choosing Conqueror Jacek as the summoner.

Battle.

In confrontations like this, speed makes all the difference, and unfortunately, my opponent chose two cards with Swiftness in their composition, ensuring the advantage of making their attacks first. Everything would be in the hands of luck, because if their attacks hit the right targets, my defeat would already be guaranteed, but fortunately, luck decided to smile on me.

The three attackers on the enemy team made their strikes but failed to eliminate anyone, but in this offensive, the opponent's Countess Sinash received damage from Return Fire with her attack, reducing her life enough for my Djinn Inferni to be able to take her down.

Still in the first round, the allied Sorriel the Bale was eliminated with a single blow, but in return, my Lava Launcher managed to finish off the enemy Supply Runner, leaving their team without their two speed buffs and giving me the advantage of initiating attacks in the next round (and the bad luck continued for the opponent with their Sorriel attacking two different targets and eliminating none).

The battle seemed tight, but at this point, my two cards with the Stun ability began to stand out. Although I couldn't eliminate any cards in this round, my team managed to disable two opponents, significantly reducing the enemy's offensive capabilities, which managed to take down only one of my cards with Sorriel's attacks.

At this point in the game, there were still great risks of me losing the confrontation, after all, any sequence of failures would be enough to change the course of the battle, but again luck smiled when the opponent's Inferni took down my Iidri Fyre, activating the Redemption ability, which caused the final damage to eliminate the main source of enemy damage.

With Sorriel down, the battlefield reached the fourth round in a 2x2 match, but the advantage was entirely in my favor as both of my cards had 1 more Speed, the minimum necessary to ensure my victory in this completely random contest.

Battles like this are very strange and fun to watch because we never know who will really win in the end. Of course, sometimes we get frustrated when nothing seems to go right, but the opposite is also true, and I always have fun when an unlikely match is won through several miracles. Splinterlands evokes countless different emotions, and it's always fun to see what comes next.

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

If the king doesn't move then his subjects won't follow.

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Splinterlands é um jogo relativamente imprevisível, afinal existem várias rulesets que podem ser combinadas aleatoriamente em uma batalha e com elementos e mana disponível diferentes. Além disso, você sempre precisará tentar deduzir que tipo de estratégia seu oponente utilizará para traçar uma contra estratégia melhor, encaixando várias variáveis nessa equação.

Mas tudo se torna ainda mais divertido quando ambos os jogadores criam composições quase totalmente espelhadas tendo como foco principal a aleatoriedade advinda da habilidade Scattershot . Hoje compartilharei com vocês essa partida extremamente aleatória e interessante onde ambos os jogadores apostaram totalmente na velocidade mas abdicaram do controle dos seus ataques ao escolherem o Conqueror Jacek como invocador.

Batalha.

Em confrontos como esse a velocidade faz total diferença e infelizmente meu adversário escolheu duas cartas com Swiftness em sua composição, garantindo a vantagem de realizar seus ataques primeiro. Tudo estaria nas mãos da sorte, pois caso seus ataques acertassem os alvos certos a minha derrota já estaria garantida, mas felizmente a sorte resolveu sorrir para mim.

Os três atacantes do time inimigo realizaram seus golpes mas não conseguiram eliminar ninguém, mas nessa ofensiva a Countess Sinash do oponente recebeu dano do Return Fire com seu ataque, diminuindo sua vida o suficiente para que o meu Djinn inferni conseguisse abatê-la.

Ainda na primeira rodada o Sorriel the Bale aliado foi eliminado com um único golpe mas em compensação o meu Lava Launcher conseguiu finalizar o Supply Runner inimigo, deixando o time dele sem seus dois buffs de velocidade e dando a vantagem de iniciar atacando na próxima rodada (e o azar continuou perseguindo o oponente com seu Sorriel atacando dois alvos diferentes e não eliminando nenhum).

A batalha parecia apertada porém nesse momento as minhas duas cartas com a habilidade Stun começaram a se destacar. Apesar de não conseguir eliminar nenhuma carta nessa rodada o meu time conseguiu desabilitar dois oponentes, reduzindo bastante a ofensividade inimiga que conseguiu derrubar apenas uma das minhas cartas com os ataques do Sorriel.

Nesse momento do jogo ainda haviam grandes riscos de eu perder o confronto, afinal qualquer sequência de falhas já seria suficiente para mudar o curso da batalha, mas novamente a sorte sorriu quando o Inferni do oponente abateu minha Iidri Fyre, ativando a habilidade Redemption que causou o dano final para eliminar a principal fonte de dano inimiga.

Com o Sorriel abatido o campo de batalha chegou à quarta rodada em um embate 2x2 mas a vantagem estava totalmente ao meu favor pois ambas as cartas possuíam 1 de Velocidade a mais, o mínimo necessário para garantir minha vitória nessa disputa completamente aleatória.

Batalhas assim são bem estranhas e divertidas de se assistir pois nunca sabemos quem realmente vencerá a disputa no final. É claro que algumas vezes nós nos frustramos quando nada parece dar certo, mas o oposto também é verdade e sempre me divirto quando uma partida improvável é vencida através de vários milagres. Splinterlands desperta inúmeras emoções diferentes e é sempre divertido acompanhar o que virá a seguir.

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

Se o Rei não se mover, seus súditos não irão segui-lo.

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I love playing with Jacek because it is such a high risk, high reward summoner. But it suits the fire element nicely... powerful, aggressive, but inconsistent.


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