Warhammer 40k - Army Rule Review 6 - Death Guard Index - Nurgle's Gift

in #hive-1894975 days ago

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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

A New Season of Reviews - A Challenge accepted!

The nefarious trio of World Eaters, Death Guard and Thousand Sons are set to get their new Codexes next. Actually, the great FOUR are each getting their favourite Legion's new Codexes but Emperor's Children did not have an actual Index before.

Anyway. I was speaking to my friend @nicolaasmuller about how my Review posts might not make a lot of money for me, but that cumulatively and on average some of them do good and overall there is an average that at least means that there is good movement of income into the Hobby Fund and that it would grow from there.

We were throwing around some numbers and looking at the average of my last 10 Review Posts, 20 Review posts and 30 Review Posts and we could come up with a range of how much I should theoretically be making across a large sample size of completing the remainder of the reviews for the nefarious trio mentioned above.

So Nicolaas says to me something along the lines of: That would be pretty cool if you could do it in like, a month. Maybe do like 2 a day.

So I explained it would be a little bit more than that but sure... it would be cool... is that a challenge? And yeah... here I am... Challenge accepted. 😎

It is now Day 4 of the Challenge. I am a little behind but I needed to prepare. This is the 5th post of that Challenge!

Totals so far: 3/70 Datasheets done, 2/3 Army Rules done, 0/6 Detachment Rules done. Total 5/79.

Time elapsed: 13.33%
Progress completed: 6.32%

Hobby Fund

Due to medical bills and personal commitment of cash to hobby, my hobby fund has to pay me back. I have three lots bought end of last year/start of this year.

This post and its earnings shall assist in paying all that off.

I am collecting funds in the following ways:

  • Blogging about Warhammer to earn HBD
  • Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
  • Selling some of the collection to friends.

The total remaining is $468!
Every bit counts!

Who are the Death Guard?

Another one of the original Space Marine Legions that turned to Chaos. In the case of the Death Guard, their Primarch just really wanted to save his Legion, his Sons, from dying.

Nurgle promised him a way of protecting his sons, but embracing Nurgle's plague. The diseases and poxes of Nurgle break you down and spawns new life in the form of more disease and pox and all manner of unclean things.

The Plague Marines become hosts to swarms of flies and diseases. In a sense Nurgle is a God of Decay and Life since it follows in a cycle. However, he is a twisted Chaos God.

Out of all the Chaos Gods he is "cheerful" and loves to bestow gifts and favours.

The thing that Deathguard excel at is being really tough and making the enemy less tough. For this, they pay in speed, being a rather slow army.

Army Rule - Nurgle's Gift

10th Edition Index

This rule is rather simple, but simple is good!

If your Army Faction is Death Guard, while enemy units are within Contagion Range of your units with this rule, Subtract 1 from their Toughness Characteristic. Contagion Range changes over the course of the battle:

Battle Round 1: Contagion range is 3" around your models.
Battle Round 2: Contagion range is 6" around your models.
Battle Round 3 and onward: Contagion range is 9" around your models.

Thoughts

Being able to drop a unit's toughness is a massive offensive ability and all they need to do is be near you. Death Guard units are also generally +1 Toughness vs regular units of the same kind. Space Marines are T4, Plague Marines are T5. Space Marines and Chaos Terminators are T5, Death Guard Terminator units are T6 and so on.

But dropping MY toughness, for my Marines at T4 to T3 means that a host of weapons now wound them on a 2+ or that might not have wounded them, now can fairly easily.

Tanks suffering a -1 to Toughness makes them vulnerable, from Dreadnoughts becoming T7 or T9 to Land Raiders going from T12 to T11, it makes a huge difference.

A good Death Guard player will also use other abilities from his army that synergizes with this, things that work within Contagion range. This also means that a good Death Guard player will try get you into Contagion range at least from turn 2 and keep your key units in a position of threat.

If you want to beat Death Guard, you need to control the board and Destroy key offence units before the disease spreaders can cripple you.

You cannot avoid them forever... As a Space Wolf, my response to Death Guard is to act with untamed aggression!

This can apply to you Tau as well @nicolaasmuller... you just have to SHOOT aggressively, meaning be decisive about what you cut and kill.

Terminator and Plague Marine units are very powerful in this army...

Thank you for reading!

Warhammer Review Library

You can find all my previous links on this post: Warhammer 40k Links Container Post! 13/02/2025

I shall leave Army and Detachment rules here as well as World Eaters, Death Guard and Thousand Sons!

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Space MarinesArmy Rule #3
World EatersArmy Rule #5


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardDeath Guard Chaos Lord in Terminator Armor#256
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsExalted Sorcerer on Disc of Tzeetch#257
Thousand SonsMagnus the Red#49
World EatersAngron#255
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

Tag List:
@aussieninja, @new.things, @alonicus, @dungeondog, @xenowolfza, @riesakashiya, @tomster-17, @exptrader, @borsengelaber, @jacobtothe, @fredfettmeister, @mirroredspork, @kheldar1982, @surrealis, @oblivioncubed, @owen-turner

*PS, Should you wish to be removed or added to the taglist, please let me know!

Cheers!
@zakludick

Hive South Africa

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If I were to play Choas (spelling: IYKYK) I think Nurgle would be the one. Khorne is brutal, but not exactly kunning. Tzeentch is a nerd who has his head up his own ass. Slaanesh is way too into BDSM and not enough into consent. But Papa Nurgle is downright jovial in a morbid way.

Hehe, I always approach a table and see the paint job and modelling skills of a Nurgle player and I say to them: "Disgusting!" Some of them take a minute to realize it but more understand that it is a compliment! 🤣🤣🤣

well with my TAU that is always my strategy. shoot everything dead very aggressively from very far away.

As long as you pick the right target at the right time.

Death Guard have a few units where even your S20 Railgun gets debuffed.

Like Deathshroud Terminators protecting a Character - Flat -1 to Wound. You Wound them on 3+ with that Railgun.

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Likely we have more snails marines to deal with and can use speed to take a early advantage.

I know of one new one at S&B. Is there more?